Author Topic: Familiar work begins  (Read 752 times)

Legacy_Nevercallmebyname

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« Reply #45 on: August 03, 2013, 11:09:21 am »


               

The Amethyst Dragon wrote...

Nevercallmebyname wrote...

Special pinch attack? lol. I sense a hilarious refference.

Doberman pinscher? :innocent:


Well that's not hilarious at all. But I'll take it.
               
               

               
            

Legacy_ShadowM

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« Reply #46 on: August 05, 2013, 02:41:52 am »


               I thought it was a little silly '<img'>
Here the weasel
'Posted
               
               

               


                     Modifié par ShadowM, 05 août 2013 - 01:42 .
                     
                  


            

Legacy_ShadowM

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« Reply #47 on: August 05, 2013, 05:06:26 am »


               Ok Models are up on the new vault to give it a nice kick. I will put it on the original vault later. 'B)'
New Vault link
               
               

               
            

Legacy_Nevercallmebyname

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« Reply #48 on: August 05, 2013, 08:37:19 am »


               YEY FOR THE WEASEL!
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #49 on: August 05, 2013, 10:28:17 am »


               damn looking very nice:)
               
               

               
            

Legacy_henesua

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« Reply #50 on: August 05, 2013, 04:05:31 pm »


               excellent. i'll give these a look. we'r remaking the first 11 familiars and some of these models will be very useful.
               
               

               
            

Legacy_henesua

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« Reply #51 on: September 01, 2013, 07:53:34 pm »


               Any interest in adapting the rabbit from NWN2? *grins*

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-edit-

I am adding rabbits as one of the 11 innocuous familairs i am working on.

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Yes we need much better rabbits. Also I have been playing with these critters of yours and I have some comments:

Over all they are great. The weasel and the hell hound are perfect. The cat and the rat however should be scaled down to 50% of their current size. The cat is as big as the dog, and while the rat is the size of an nwn rat, that is much too big (bigger than a cat).
               
               

               


                     Modifié par henesua, 01 septembre 2013 - 09:00 .
                     
                  


            

Legacy_ShadowM

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« Reply #52 on: September 02, 2013, 06:33:50 am »


               I did the big sizes on purpose because the animations go off when the creatures are re-scale using bioware tail system. You can use bioware system easily to scale them to whatever size you want, give them a good range and I also did it for boss fights so you can make even bigger rats / cats than dog size. I wanted to be able to have really bid cat / rat. You can do the adjustments in gmax if you want I included the gmax files in the downloads. If you find the animations you have to adjust some of appearance.2da settings.

On Rabbits: I look at that later right now I looking for lizards. Looking at the lizard used in DG mounts possibly. I can send you files if you want to play with the rabbit. Hmm on what animations are out there to match or might have to do them manually.
               
               

               


                     Modifié par ShadowM, 02 septembre 2013 - 05:36 .
                     
                  


            

Legacy_henesua

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« Reply #53 on: September 02, 2013, 11:49:32 am »


               I am using these for lizards.

I'll rescale the cat and rat in blender for myself. Since your project is for familiars I think you are better off scaling them down, but to each their own.
               
               

               
            

Legacy_gutwrench66kg

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« Reply #54 on: September 03, 2013, 08:38:35 am »


               If you're looking for lizards, you can't go wrong with the ones Baba Yaga whipped up some time ago

'Posted




Baba Yaga's Lizards
               
               

               


                     Modifié par usagreco66kg, 03 septembre 2013 - 07:41 .