Author Topic: Blender  (Read 479 times)

Legacy_Social-Incursio

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« on: May 21, 2013, 05:00:14 pm »


                Does anyone work with blender for Tileset-Modeling in case of Neverwinter Nights? I see that i like blender much more than gmax. 3ds max I dont have, only on "work". So my question:
1. Does anyone use Blender for Neverwinter Nights
2. Can I modelling in Blender and catch the models to make them fit for Neverwinter Nights with 3ds max?

Thanks! 
               
               

               
            

Legacy_Tarot Redhand

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« Reply #1 on: May 21, 2013, 08:24:27 pm »


                Here's a couple of links for you to a couple things from a week or two ago. Blender texture cd iso and neverblender. It might also be a good idea to keep an eye out for a regular contributor on here called Asymmetric, who is the person keeping neverblender going.

TR
               
               

               
            

Legacy_Asymmetric

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« Reply #2 on: May 21, 2013, 09:53:36 pm »


               You can always do the modeling in blender, export it as obj or something and use 3ds max to do the rest. But you can do it by using only blender too.

I've created some tileset group for an existing tileset using only blender/ neverblender: nwvault.ign.com/View.php . Animations can be done too. Only thing, that won't work are emitters/particle systems. The system used in blender and 3ds max/NWN are just too different.
On the downside there isn't much documentation available for neverblender itself. But If you have any questions, I'll gladly answer.
               
               

               


                     Modifié par Asymmetric, 21 mai 2013 - 08:54 .
                     
                  


            

Legacy_Social-Incursio

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« Reply #3 on: June 05, 2013, 10:01:31 am »


               Thanks for the answers, help me alot! '<img'>

Its possible to write a Blender -Tileset-NWN tutorial or Short Instruduction? '<img'>

@First I will create Placeables 4 my upcoming module! I think that should be not to difficult. '<img'>
               
               

               
            

Legacy_Tarot Redhand

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« Reply #4 on: June 05, 2013, 11:27:16 am »


               While I can't personally help you I do have a few links culled from the second hand copy of "Blender for dummies" that I recently bought. I have checked all of them, so at the time of posting there are no dead links here.
Also there are numerous video tutorials on youtube. There are a couple of threads I started a while back that may be of use to ou as well. One is for the location of an iso for a free cd of blender stuff and the other has a link to makehuman that creates humanoids that blender can import (But read the whole of the short thread please).

Hope this helps. If not there are a number of links off these sites to other blender resources and complete short movies made in blender (I think "Big Buck Bunny" is funny myself)

TR
               
               

               
            

Legacy_Social-Incursio

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« Reply #5 on: June 05, 2013, 12:17:43 pm »


               Thanks a lot, now I will work in. '<img'> Think Blender is much easier for non-commercial "fan-created" game content. Because of that i want to use blender. '<img'>
               
               

               
            

Legacy_Asymmetric

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« Reply #6 on: June 05, 2013, 06:11:45 pm »


               I'm working on a small tutorial how to create a simple placeable and tile. Nothing fancy, probably only how to get a simple cube to show up in NWN. It is rather easy, especially if you already have some experience in blender ... I just need to take some screenshots.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #7 on: June 05, 2013, 06:45:18 pm »


               Even with the book I mentioned earlier, I think I'll need your tutorial Asymmetric ('^_^'). So thanks in advance for that. Any idea why the 3ds files you can export from blender (at least from version 2.66a) won't import into gmax?

TR
               
               

               
            

Legacy_Asymmetric

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« Reply #8 on: June 05, 2013, 07:48:57 pm »


               No idea, I've been trying to do that at first. I actually managed to import them but ... let's just say the models are not what they used to be. '<img'>
               
               

               
            

Legacy_Social-Incursio

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« Reply #9 on: June 06, 2013, 04:15:06 pm »


               Iam on to make a site for Neverwinter Nights in focus on Custom Content! There will be a tutorial list and more!