Hello,
after I modified
Montlethia Dynamic Gnolls for our PW I was unsatisfied with the result in that I want to remove the possibility to use certain dynamic body/armor parts. So I did some reading and set up NWMax (thanks to the great tutorial by OldTimeRadio) and since this is my very first try at 3D modeling I expected some trouble... Well, have a look at what came out
'>:
Looks as it should (except the textures) in nwnexplorer...
But in the toolset...
So, as you can see its all horribly distorted. What did I do?
- removed the foot, shin, head, neck, bicep, forarm and hand nodes and put the actual basic parts in its place
- linked the parts in the same order as the original nodes
I noticed that basic body parts were named strangely, erratic and had no/wrong textures applied. So the result I got is actually animated but what do I have to do to force the body parts in its place? Also, I do not have the slightes idea how to assign the textures (plt) to the parts now that they are static. Help is really appreciated! If you need more details, just shoot.
Thank you.
KTA
Modifié par K-T-A, 02 avril 2013 - 01:38 .