Author Topic: Help for a noob with emiters  (Read 338 times)

Legacy_TheGmork

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Help for a noob with emiters
« on: March 26, 2013, 09:34:40 am »


               'ImageHi,
I just need a little help with a tile I'm trying to make. I want to have a soft mist rising up from the ground (or any kind of mist) but I have not been able to get any results with emiters. I'm not sure what I'm doing wrong '<img'>
I'm using Gmax with NWMax installed.
               
               

               
            

Legacy_Rolo Kipp

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Help for a noob with emiters
« Reply #1 on: March 26, 2013, 12:48:16 pm »


               <doffing his hat...>

Off the top of my head, if your emitters are valid but don't work, make sure the are linked to a special "a" node (named exactly the same as the tile with a "a" appended). A is for anim.

The engine loads most of a tile statically (no anims), but adds things (like emitters) attached to the "a" node to the anim list.

An example: tile ABC01_A01_001 might have dummy "ABC01_A01_001a" linked with Fog_emitter...

<...to scratch his head>
               
               

               
            

Legacy_OldTimeRadio

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Help for a noob with emiters
« Reply #2 on: March 26, 2013, 03:03:03 pm »


               I don't think that a-node thing is a problem for emitters.  Ah, although it could be if you have an animated birthrate. 

Usually, when you really think everything should be working and it's not, it's because the "Spawntype" has erroneously set as -1.  Try it at 0 or 1.  When I'm troubleshooting this kind of issue, I like to put the emitter on a placeable and if the placeable doesn't work either, I move it around in the toolset and if the Spawntype is set incorrectly, sometimes that movement will tip you off that it's the spawntype because when you have the spawntype set incorrectly, it'll often emit when the placeable is being moved.

Hope that makes sense.  Let us know what it winds up being.

Edit:  Or birthrate 0.  Whenever I don't do emitters for a while, I do boneheaded things like forget to set it.
               
               

               


                     Modifié par OldTimeRadio, 26 mars 2013 - 03:25 .
                     
                  


            

Legacy_ShadowM

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Help for a noob with emiters
« Reply #3 on: March 26, 2013, 09:26:38 pm »


               Make sure you also check your mass is negative your emitter might be just going down so you do not see it.
               
               

               
            

Legacy_TheGmork

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Help for a noob with emiters
« Reply #4 on: March 26, 2013, 10:19:27 pm »


               While looking at other tiles with emitters I found both of these answers to be true, so I applied them to my tile.... and it's still not working '<img'> I even found a tile with the exact effect I wanted and copied it to no joy GAHHHH
               
               

               
            

Legacy_Pstemarie

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Help for a noob with emiters
« Reply #5 on: March 26, 2013, 11:02:26 pm »


               I'd venture to say that the emitter is being corrupted when the model is exported. Use Notepad++ or Textpad to manually edit the emitter's parameters outside of GMax. The Max export scripts are notorious for corrupting emitters when you change certain parameters in GMax.
               
               

               
            

Legacy_TheGmork

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Help for a noob with emiters
« Reply #6 on: March 27, 2013, 12:08:50 am »


               I got it to work!! Woo, thank you all. It came done to a combination of all the above >.>