Author Topic: Dimensions of a tile  (Read 326 times)

Legacy_henesua

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Dimensions of a tile
« on: February 27, 2013, 03:32:08 am »


               Basic question: what are the typical extents of a tile in each of the three dimensions?

If x and y are the measurements on the flat plane, I believe those are at about 10 meters/units each.

But what about the Z/vertical dimension?

What is the typical height of one "raise" in a tileset? Or is there a typical?


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My reasons for asking this are that I am considering dabbling with a tileset. I'm not doing this for NWN specifically, but for an iOS game I have long put off making. BUT considering that I have received more from the NWN community than I have contributed, I'll be happy to share my work with you if this goes anywhere.

And no I am not running for the doors and leaving NWN. Its just that I'm tired of limiting myself to only working in NWN. I did that out of discipline for a couple years, but its time that I loosen it up and get back to doing both art and code and whatever strikes my fancy.
               
               

               
            

Legacy_Nissa_Red

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Dimensions of a tile
« Reply #1 on: February 27, 2013, 10:55:23 am »


               Regarding walkmeshes, the fundamental concept is that they cannot overlap from tile to tile. The dimensions are imposed to be 10 meters in each horizontal direction (x and y). To my knowledge, there isn't any limit on the depth or height (z axis).

Regarding geometry, there aren't any limits, except that any geometry below z=-10 meters will not cast any shadow. Tile geometries can overlap (the ttr01 inn does that, for example). One is of course advised to always keep a reasonable number of polys.

About the height of a raised level, Bioware picked 5 meters in their tilesets, but community builders have used different levels in their creations : DOA's rural/city has 4 meters, for example.

I hope this helps.
               
               

               


                     Modifié par Nissa_Red, 27 février 2013 - 11:00 .
                     
                  


            

Legacy_henesua

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Dimensions of a tile
« Reply #2 on: February 27, 2013, 01:26:29 pm »


               Thanks, Nissa, I appreciate it.

To clarify I wasn't asking about limits specifically, although that information is useful. It is good to know that Bioware picked 5 meters as their "raise" height. I have made that assumption so far in my first prototypes.

I'll experiment and see what I can come up with.