Author Topic: Holdable handbags !  (Read 549 times)

Legacy_Randomdays

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Holdable handbags !
« Reply #15 on: March 09, 2013, 09:29:59 am »


               Thanks for all the feedback and advice Nissa. Unfortunately, I'm not that good at creating new items from scratch. I am better at being a mechanic, figuring out what I want to achieve and getting it to work in game, be it a model I need or a script.. it helps thats theres so much good advice and tutorials available to work with. Some of the models out there, like the stable I was working with, feel like they fit with the style/ tone of the game and when I'm testing them look like they belong.

I'll look some more at getting the purse to work as a holdable before I start thinking about the other options you mentioned.

I've figured out how to do a non replacing to keep the bucket and add the purse as well. Still crashing. Imported another purse which crashes at a different point in the save. I'm going to try putting it on another item and see what happens - maybe a club.
               
               

               


                     Modifié par Randomdays, 09 mars 2013 - 12:18 .
                     
                  


            

Legacy_Nissa_Red

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« Reply #16 on: March 10, 2013, 03:22:12 am »


               Does your item have an inventory icon ?

AFAIK, items can crash the toolset/game if they lack one.
               
               

               
            

Legacy_Randomdays

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Holdable handbags !
« Reply #17 on: March 10, 2013, 05:25:59 am »


               I just renamed the original icon to match the new version as a temp. There just must be something I'm missing on the imported model.

Since the imports weren't working, I went about it a different way. I took the bucket, flipped it upside down, resized it, changed the x axis to thin it out, and retexured it. Since it was an already a working model everything is fine.

There's the original bucket, 6 different versions of the purse, and I did 2 versions as a wicker basket, rightside up with the diminsions changed, one empty and one with fruit in it. I figure these will be more useful for a standard module, maybe for shoppers in the village market. Theres some clipping with the basket as well as the original bucket.

The only thing left now is to replace the renamed icons with correct ones for the new items.


'Posted
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                     Modifié par Randomdays, 10 mars 2013 - 05:43 .
                     
                  


            

Legacy_Nissa_Red

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« Reply #18 on: March 10, 2013, 06:16:30 am »


               Please allow me to be the first one to congratulate you on a work well done. Both the purse, and the basket, look fantastic. I am sure a great deal of people will find a good use for your creations.

Bravo, Randomdays ^.^
               
               

               
            

Legacy_Sadira of Tyr

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« Reply #19 on: March 10, 2013, 11:54:34 am »


               Those do look great. Very good work.

I wish I could do something like that. The game could really use some nice hats for ladies.
               
               

               
            

Legacy_Zwerkules

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« Reply #20 on: March 10, 2013, 12:26:04 pm »


               There were clipping issues with the bucket and since the basket is bigger, they'll get worse. There's not much that can be done about that, but there's something else you could improve.
While the handbag looks good and not two rectangular, you could improve the basket. Baskets, barrels and the like used to be made with no more than six sides and the handles had so few polygons that they looked like square brackets. The engine can handle more polygons now, so you can make something that is supposed to be round look that way.

The handbag already looks good. It is also good to keep the polycount low, but not quite so low as it had to be ten years ago.

You've done some good work, just keep in mind that for something round you can use more than six or eight sides.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #21 on: March 11, 2013, 12:02:35 pm »


               Yeeeep! Beware of females carrying concealed bricks! ':whistle:' Great work. 

TR