Further update - probably no news to those who know what they're doing, but new for a beginner like me. I had to export the nif to a obj from blender as 3 seperate meshes. Then import the obj's to gmax and set up material and texture for each part, one by one. Following the tutorials helped except some said to a add a uvw mapping modifier to the mesh and that messed up the texture.
Resized it and it looks good in game. I think the only thing left to do is set up a pwk file since you can walk through it.
This really opens thing up, at least for me. I have tons of nifs and other model types that I could convert over to NWN. I can't mesh or skin, but I've gotten pretty good at converting and rigging between games.
ImageShack.us
Modifié par Randomdays, 24 février 2013 - 11:26 .