NWN_baba yaga wrote...
The main "problem" the sanity checker loves is but nothing to worry about are "not welded vertices". I explained that in one other thread before. So ignore that error and just enjoy what you´ve created. '>
And one "big" advice. GEt rid of that weld vertices to next cm when you work on small objects. They wrote that thing in mind everyone uses their back in the day "units" setup for DLA but never explained what they exactly used for their base scene... It will screw up your lovely work!!!
Just to clarify...
When working on anything other than tiles, those two sanity checks should be turned off. Even when working on tiles you could leave these off and still export a working tile. The only issue you may
see would be "sparklies". Another issue you could encounter would be concerning the walkmesh due to polys being too small, which would cause some strange pathfinding behavior, if I'm not mistaken.
MDA
[EDIT]
Thank you Baba for posting that little gem that I should have mentioned (read his post below... do it... NOW!)
[/EDIT]
Modifié par Michael DarkAngel, 22 février 2013 - 10:41 .