Author Topic: Pond ripple?  (Read 504 times)

Legacy_Fester Pot

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Pond ripple?
« on: January 16, 2013, 10:44:16 pm »


               I thought there was one made at some point, but I can't find it. If anyone knows, shoot me a link.

Otherwise, would anyone be willing to make one into an animated placeable? The ripples already exist in the Sewer Tileset in the water simulating water drops hitting the water. I'm curious, would it be easy to rip out and make into a placeable?

FP!
               
               

               
            

Legacy_henesua

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Pond ripple?
« Reply #1 on: January 16, 2013, 11:25:41 pm »


               Is that ripple the same as the ripple that occurs with footsteps on water?
               
               

               
            

Legacy_Rolo Kipp

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Pond ripple?
« Reply #2 on: January 17, 2013, 12:26:43 am »


               <with visions of...>

Give me an example tile name (so I don't have to search) and I might look at it this weekend...
You know, in between birds and shadows and things... ;-)

<...1099s dancing in his head>
               
               

               
            

Legacy_Fester Pot

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Pond ripple?
« Reply #3 on: January 17, 2013, 12:51:19 am »


               

henesua wrote...

Is that ripple the same as the ripple that occurs with footsteps on water?


Possibly? I haven't taken notice when walking through water.

Rolo Kipp wrote...

<with visions of...>

Give me an example tile name (so I don't have to search) and I might look at it this weekend...
You know, in between birds and shadows and things... ;-)

<...1099s dancing in his head>


tds01_c04_01

FP!
               
               

               
            

Legacy_Zwerkules

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Pond ripple?
« Reply #4 on: January 17, 2013, 01:16:22 pm »


               There are all those bubble and smoke emitters and the like, so it should be possible to make a placeable from those ripples. I haven't turned emitters into placeables yet, but I've seen so many that I'm sure it is possible.

I looked at tds01_c04_01 and the birthratekeys in the animloop. The birthrate doesn't change, it is always 1.0. So this could even work without the need for animations unless you want the placeable to be turned on or off by script.
If it should be working all the time, just setting the emitters birthrate to 1.0 should work.

Edit: I made a placeable from the emitter found on tds01_c04_01 and tested it. It looks okay in the preview window (with the gray background), but is a little hard to spot on textures with a lot of detail. When placed on water which has an animated texture I couldn't see the ripples at all.  So the emitter needs some tweaking, but it already works.
I can send you the file or upload it somewhere if you like.
               
               

               


                     Modifié par Zwerkules, 17 janvier 2013 - 02:13 .
                     
                  


            

Legacy_Fester Pot

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Pond ripple?
« Reply #5 on: January 17, 2013, 03:30:35 pm »


               Sounds like a plan. Requiring to turn off/on the animation is not required for what I have planned - I will simply destroy the placeable to remove the ripple.

I've sent you a PM with my e-mail.

Thanks!

FP!
               
               

               
            

Legacy_Rolo Kipp

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Pond ripple?
« Reply #6 on: January 19, 2013, 04:54:03 pm »


               <his nib hovering...>

So is this a done deal? Don't bother?

Re faint emitter, you might bump up the begin alpha value (start with 0.7 perhaps) and retry it.
I'm pretty sure it's using the ripple texture... and it is.

<...over his todo list>
               
               

               
            

Legacy_Fester Pot

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Pond ripple?
« Reply #7 on: January 19, 2013, 11:07:47 pm »


               I have received the placeable from Mr. Z!

So thanks to the good lad, and to you too, Rolo, for offering to help this old fellow out when he needed a shoulder to lean on.

FP!