Author Topic: Cep horses  (Read 327 times)

Legacy_Ed Venture

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Cep horses
« on: January 01, 2013, 03:06:10 pm »


               I am a new builder with a problem.
Version Diamond, 1.69, cep24
I am building my first mod using cep and other haks.
The first problem I had was getting the horse menu on players. I added the enigna3 hak to fix this.
I have been building on the mod for months. I tested it with a palidan. Everthing was woking as expected.
Recently I tested it with another palidan(created for Gladiatrix) and encountered my problem.
When the player mounts a horse, summoned or otherwise, the horse appears over the Pc's head.
I have searched the forum and have not found anything similar to this.
I have downloaded and played hundreds of mods. I have never removed anything from my hak or override folders.
Can anyone help a noob ?
Hak order
enigma3
sx_intimates
cep2_add_doors/tiles,tiles1,2/pheno5,4,3,2,1/races_a/rules/sb_v1/skies
cep2_build/core7,6,5,4,3,2,1,0/crp/crp_s/custom/ext_tiles/patch_v22b & v22c/top_v24
               
               

               
            

Legacy_The Amethyst Dragon

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Cep horses
« Reply #1 on: January 01, 2013, 07:41:57 pm »


               In your module's on-client-enter script, add a line or several that add the horse actions feat to the PC's skin item.  If they don't have such an item in the "hide/skin" creature slot, you can have the script add it, then add the feat to it.  This should then open up the horse actions for any PC in your module.

For CEP-specific horses, you may have to add lines to your horse include scripts to account for the appearances of the additional horses/mounts (the line numbers from appearance.2da) and match them up to the matching appearances in tailmodel.2da.

I'd be more specific, but don't have time right this moment.
               
               

               
            

Legacy_Ed Venture

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Cep horses
« Reply #2 on: January 02, 2013, 03:25:38 am »


               Amethyst Dragon, Thank you for your reply. I wil take the time to research your advice. I can see that I am clearly miles behind you in skill. I am a old PNP Dm(Started back around 1984). I have little computer experience. While I am getting better at scripting, there are still times when it seems a little overwhelming. I have many great plot ideas, but getting them to compile is quite  challenging. You have given me a place to start. Now all I have to do is learn. I will let you know how this works out as soon as I can(could be months) Thank you again. Ed
               
               

               
            

Legacy_Ed Venture

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Cep horses
« Reply #3 on: January 19, 2013, 02:05:48 pm »


               Problem solved. I modified the x3 on enter script, by adding the line,
ExecuteScript("x3_fix_horse", oPC); after the ExecuteScript for pre_enter.
I want to thank Amethyst Dragon and everyone else on the forum for thier help.
You guys (and Gals) are the best. Thank You.  Ed