Zwerkules wrote...
Sir Adril wrote...
now I just have to figure out how to start converting this stuff to a format Neverwinter Nights can handle correctly.
If you make them part of a tile and they are big enough you could even make a walkmesh that allows the placing of some small creatures in one of the cages - though not both because you can only have one walkable part of the walkmesh above another.
That sounds like a fun little experiment to try. Thanks Zwerkules
'>