Bioware Archive
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
SMF - Just Installed!
Home
Help
Login
Register
Bioware Archive
»
Bioware Archive V2
»
Custom Content and Community Expansion Pack
»
Velmar's Tower Tileset
« previous
next »
Print
Pages:
1
[
2
]
Author
Topic: Velmar's Tower Tileset (Read 448 times)
Legacy_Rolo Kipp
Hero Member
Posts: 4349
Karma: +0/-0
Velmar's Tower Tileset
«
Reply #15 on:
December 25, 2013, 05:10:05 am »
<looking deep...>
Yes, alpha is reflectance. The more alpha, the more envmap applied.
Probably the best examples are the drow tileset texture txi. (I won't have my laptop fired up until Thurs :-P ).
<...underground>
Logged
Legacy_Mecheon
Hero Member
Posts: 664
Karma: +0/-0
Velmar's Tower Tileset
«
Reply #16 on:
December 25, 2013, 08:15:38 am »
Illithid tileset is also another good example of it being used. Another good example of it would be
Helvene's Maze tileset[/ur]
Its completely doable, just gotta modify the textures appropriately
Logged
Print
Pages:
1
[
2
]
« previous
next »
Bioware Archive
»
Bioware Archive V2
»
Custom Content and Community Expansion Pack
»
Velmar's Tower Tileset