Author Topic: If NWN were Overhauled, what improvements would you want to see and why?  (Read 1028 times)

Legacy_CalSailX

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #30 on: December 21, 2012, 04:25:18 pm »


               Top of my list would be better pathfinding, and more pathnode types to use. Dusting off some stuff I found on the vault a couple of years ago, an ugly crudge for some areas where where path discovery just breaks.

Was extending it to recover from combat, and deal with unlocking and locking doors. Wanted logic enough to make a good butler or unpredictable wandering guards. Bolted support for it to be used by multiple npcs.  It's still a ugly hack, for something I wish the engine handled better.

Better pathfinding has always been  #1 on my wish list!
               
               

               
            

Legacy_T0r0

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #31 on: December 22, 2012, 02:54:20 am »


               pope_leo   "Getting rid of the windows User Access Control elevation would be a blessing. "


AMEN !!!!
               
               

               
            

Legacy_KlatchainCoffee

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #32 on: January 28, 2013, 05:49:36 am »


               *getting  the right address this time*

Z axis, realistic jumping and flying would be a seriously welcome thing.

Overlapping walking meshes.

More 'head room' (remove the number of heads limitation).

Perhaps possible integration of the some of the graphical improvement already done in the 'vanilla' NWN.

Please. '<img'>
               
               

               


                     Modifié par KlatchainCoffee, 28 janvier 2013 - 05:51 .