Author Topic: A tale of a forest  (Read 903 times)

Legacy_Bard Simpson

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A tale of a forest
« Reply #60 on: July 13, 2012, 12:39:15 am »


                baba, I'm loving this! You are creating a masterful work; please keep it coming.
               
               

               
            

Legacy_Vehemence_

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A tale of a forest
« Reply #61 on: July 13, 2012, 06:52:58 pm »


               Great work here Baba, you're doing some amazing work. I cannot wait to use this. I don't know if you've seen any of my work but I go nuts with area design and I believe I can create something really special with your tileset. Hope the release date is very soon!
               
               

               
            

Legacy_NWN_baba yaga

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A tale of a forest
« Reply #62 on: July 13, 2012, 08:35:26 pm »


               I´m so close to the release and countdown is just one tile of the raised terrain lol. But it eats time unbelievably...The treebarks (greyish now) are much better too imo:

'Posted

And I have a real dragonfly model created that hovers around. Not small sized...
               
               

               


                     Modifié par NWN_baba yaga, 13 juillet 2012 - 07:36 .
                     
                  


            

Legacy_KlatchainCoffee

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A tale of a forest
« Reply #63 on: October 30, 2012, 06:20:28 pm »


               Baba... could you please give an indication when a version of this amazingness might be available to play with? '<img'>
               
               

               
            

Legacy_Fester Pot

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A tale of a forest
« Reply #64 on: October 30, 2012, 07:02:17 pm »


               

KlatchainCoffee wrote...

Baba... could you please give an indication when a version of this amazingness might be available to play with? '<img'>


It's available already! Get it now!

FP!
               
               

               


                     Modifié par Fester Pot, 30 octobre 2012 - 07:03 .
                     
                  


            

Legacy_NWN_baba yaga

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A tale of a forest
« Reply #65 on: October 30, 2012, 07:32:30 pm »


               Also here:
http://nwvault.ign.c....Detail&id=8162

this is the last updated version i think. I realy got sidetracked with my city tileset so enjoy what is givin by now;)
               
               

               
            

Legacy_KlatchainCoffee

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A tale of a forest
« Reply #66 on: November 04, 2012, 06:35:13 pm »


               I've pleayed around with it and have to say that I absolutely love it. Even if you keep it in its current basic forum it is a joy to use. It might benefit form some bug-fixing (some tiles in raise/lower still rotate to the rural tileset and it did strange things on load for me a couple of times) and perhaps addition of streams and roads/forest paths. And blueberry/billberry shrubs (черника).

Thanks for making it!  '<img'>
               
               

               


                     Modifié par KlatchainCoffee, 04 novembre 2012 - 06:35 .
                     
                  


            

Legacy_Just a ghost

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A tale of a forest
« Reply #67 on: November 04, 2012, 09:04:33 pm »


               And edge tiles.... PLEASE?
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #68 on: November 05, 2012, 03:45:33 pm »


               sorry for the lack of any update guys. I´m unemplyed atm and things just dont work out as i hope and it definately demotivates me quite a bit... on the weekend i hope i can get my mind out of this s***hole and do something productive again. no promise, but i try to set myself again in a better mood
               
               

               
            

Legacy_WebShaman

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A tale of a forest
« Reply #69 on: November 06, 2012, 04:32:10 pm »


               Don't let yourself be de-motivated!  You obviously do good work (we all love your work here, and if one does good work in one area, normally that goes for other areas as well).  Don't underestimate your skills.

Also, these are only the emotions at the moment.  They will pass.

Things will get better.
               
               

               
            

Legacy_Bannor Bloodfist

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« Reply #70 on: November 06, 2012, 05:09:35 pm »


               baba, um... looking at the tiles in the mb012 set I noticed that some of the tiles have their objects (wok, textured planes etc) elevated very high above the mdl base, while others are built at zero z.  This MAY be why some of the tiles are not painting correctly, like the one that displays a normal bioware tile instead of the one you created for the .set

Is it ok if I fix these sorts of issues for you prior to me working on all of the edge tile stuff?
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #71 on: November 06, 2012, 07:31:30 pm »


               @Webshaman
Thanks man, i know it´s just a short period of time and i always recovered my bad mood;)

@Bannor
The working or useable tiles for mb012 are all raised to 7m. All other tiles are just junk left in from the micro tileset (not my best decision...). I feared the stupid bug with wrong set/ itp entries! The only raise/lower tile missing is where 2 raised areas meet. Either you get a path or a natural bridge connection. Thats something i´ll try to finish on the weekend -hopefully!

But sure your work is always welcome:)

And i raised the terrain to get some nice shadows for a later planed water and stream terrain.... it looks awesome to have moving water and shadows:) and for some deeper lying features/ tiles.
               
               

               


                     Modifié par NWN_baba yaga, 06 novembre 2012 - 07:36 .
                     
                  


            

Legacy_s e n

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A tale of a forest
« Reply #72 on: November 06, 2012, 08:30:02 pm »


               Baba Im waiting chestnuts!! Actually I made a couple chestnuts for terria but yours would look way beter im sure '<img'>
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #73 on: November 06, 2012, 08:53:15 pm »


               yeah i remember me saying i would do another tree... a chestnut of course... man was i stupid:D
But it´s good to have something different to work on the weekend and trees are always a good  modeling exercise too.