Author Topic: Question Regarding Poisons  (Read 321 times)

Legacy_nwnsmith

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Question Regarding Poisons
« on: June 11, 2012, 02:10:35 am »


               I understand that you cannot add custom poisons. But I am aware of two methods for customizing the current set.

1. I view in CEP that the C.R.A.P. project has items on the ground in an inaccessible area that the script pulls the property off of and applies it to the poisoned weapon.

2. It also occurs to me that I could adjust the proper 2da files and pull the results from a hak.  

Am I correct that the result will be the same with no real benefit to #1 other than it can work without a hak?

Does anyone else know of a good system or have suggestions?
               
               

               
            

Legacy_ShadowM

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Question Regarding Poisons
« Reply #1 on: June 11, 2012, 03:01:35 am »


               I'm not sure I understand what you want. Do you mean weapon that on-hit poison(and custom poisons)? or just custom poison in general?
               
               

               
            

Legacy_nwnsmith

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Question Regarding Poisons
« Reply #2 on: June 11, 2012, 03:08:56 am »


               I am looking for the best way to implement items of various power that can be used to poison weapons.