NWN_baba yaga wrote...
UADM:
The raise lower is for the caves terrain so with a roof and for the fungiforest tiles im not sure exactly what they will be alike. But your ideas sounds good to me and i try to create something like you described. A different ecosystem then within.
Hi Baba Yaga,
Here is the description that led me to the fungi forest idea. Its from the module "The Vault of Drow". This is describing the "fungi forest" environment deep beneath the earth.
"As the party proceeds down the road they will observe that the countryside beyond the gorge is filled with abnormally large lichens, large and small crystalline growths, and fungi of all sizes, shapes, and description. There are shelf fungi, morels, branching types, puffballs, horsetails, and more conventional mushrooms as well. Various sorts of yeasts, smuts, rusts, blights, and molds of huge size grow upon some of the toadstools and strange fungi. These growing things all thrive upon the radiation of the "stars" and "moon" above (talking about minerals imedded in the cavern roof some several thousand feet at the center of the cavern dome), or the fertilizers spread about them by slaves and servants of the inhabitants of the Vault, the Dark Elves,. The huge growths form regular forests and brakes which the Drow use for all manner of things.....
So I was thinking that this describes a differant eco system under the earth. Its differant from the caves and tunnels. By adding 6-8 tiles of "fungi forest" to your tile set you will in effect be creating a new eco system. So instead of players just seeing caves they will come into this new environment. There are a number of monstes native to the fungi forest ecosystem that are allready included in NWN some of these include giant spiders, gray ooze, ochre jelly, umberhulk, bullette, troglodyte, trolls, bugbears. Other creatures which could reside in this setting could be shriekers, violet fungi, shambling mounds, yellow mold patches, and the list goes on. I don't think any of these other creatures are in NWN but I think some people have made custom models.
So how to make this.... would the easiest option just be to make 1x1 tiles with various groupings of fungi forest on them? This maybe easier and less time consuming than using some type of terrain tile. Not sure how pathfinding works but I think each tile is 30 feet x 30 feet. So for example could you make tiles with the following configuration (X = no walk - ie mushroom and other fungi and O = walk).
Example 1 (Straight "corridor" Tile)
XOX
XOX
XOX
Example 2 (Turn "corridor" Tile)
XXX
XOO
XOX
Example 3 (No Walk Tile - All full of fungi)
XXX
XXX
XXX
Just an idea. But this way with 6-8 of these differant 1x1 tiles then level designers could lay out "forests" with pathways ("Corridors"). through them. Making a couple of groups would also add a little more flexability for designers. For example you could have a 2x2 group that included a pool of water in the middle (could be walk or no walk) but this would make a "watering hole" for creatures living in the fungi forest to come drink. Some other ideas for individual tiles would be a sinkhole located in the forest. This could be used as an area transition to a cave complex below the forest. Just think a designer could make a script or something that would make a carrion crawler emerge from the sinkhole if the adventurers stay to long....
Anyway the prospect of seeing this developed after 10 years of NWN is very exciting. I have more ideas. Let me know if you need anymore inspiration.
Thanks for considering this.
UA DM