Author Topic: Modelling tutorial import/export  (Read 399 times)

Legacy_GianniAgn

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Modelling tutorial import/export
« on: April 27, 2012, 07:29:33 pm »


               Searching through net but cant find anything. All i find was NWN2 tutorial and some animation tutoriall for NWN1,

I just ned to re-model head. Or to import my custom head. I had 3ds max, downloaded nwmax plugins, but cant find how to export to make model avaible in game.  
               
               

               
            

Legacy_TheOneBlackRider

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Modelling tutorial import/export
« Reply #1 on: April 27, 2012, 09:22:56 pm »


               I remember to have done lots of research on that, too, and still recently had to get some help on this (cause the export would only work once in a while). This is for Gmax:

I only have very basic knowledge, but I hope, this helps:
1. Launch your program using the NWmax-launcher/icon. At least Gmax seems to have troubles, when lauching Gmax directly (even though NWmax is beeing loaded).
1b. Import you model using NWmax and work with it.
2. Finshed? Then select (Arrow-icon at the top) the model base (the part, which has the name of the model - hover with the + over the parts or choose it from the list-icon = "Select by name" at the top).
3. On the right, choose the blue rainbow. You should see the model name and "AuroraBase" - if yes, you are on the right page.
4. Use "Browse" to select a new folder (otherwise your original model might get overwritten) and click "Export". If the "Sanity-checks" give you a hard time, try to uncheck them and see, if the model still exports and works IG.
5. Put your new model (with the same name as the old one) into a HAK, put that on top of the HAKs you have* and it SHOULD show up.
Hope, I didn't miss something and hope this will work for you.

*Edit: Of course, you could also place it into the NWN-override-folder instead.
               
               

               


                     Modifié par TheOneBlackRider, 28 avril 2012 - 10:50 .
                     
                  


            

Legacy_GianniAgn

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Modelling tutorial import/export
« Reply #2 on: April 28, 2012, 08:12:46 am »


               Will try.. however very strange that one of the biggest mods-addicted game hasnt normal tutorials..
               
               

               
            

Legacy_Bannor Bloodfist

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Modelling tutorial import/export
« Reply #3 on: April 28, 2012, 05:37:33 pm »


               

GianniAgn wrote...

Will try.. however very strange that one of the biggest mods-addicted game hasnt normal tutorials..


I have a bunch of general tutorials located in various forums which you can find in my signature.  Most are located in the "Learning Curve" sub forum, but there are other tips and tricks in various other sub-forums there as well.

While 98% are directed towards tileset authors, the actual tips and tricks etc, can be applied to almost any type of work you wish to do with NWN mdls. 

There are other sites that have tutorials on using 3dsmax for NWN as well, but you have to use a general type of search instead of content specific to find them.

Many of the sites that used to host forums for NWN modeling are long since gone.  The community has lost 98% of the traffic and nearly 99% of the custom content creators over the years.  There are few folks left still creating new content for a game that is 10 years old and no longer has real support from Bioware.
               
               

               
            

Legacy_ShadowM

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Modelling tutorial import/export
« Reply #4 on: April 28, 2012, 08:04:57 pm »


               GianniAgn I been trying to keep a Tutorials list 
Link

So if you find more let me know and I will update it. '<img'>
I sorry there so few, I should write up some myself. I been busy with other projects and/or RL stuff. Sorry.
I hope you find what you looking for and if you have questions then just ask them in this forum and I sure you get the help you need. '<img'>