jlgagne wrote...
[color=rgb(170, 170, 170)">Basically I want clicking on a certain item to trigger a cutscene. The cutscene in question is a .bik movie. Right now I'm able to play these movies at the start of modules by putting them under the "starting movie" option in the module's properties] [/color]
I looked into this quite a bit a year or so ago and you're out of luck AFAIK. NWN's implementation of the Bink video stuff is very basic and it appears to be its own separate thing. More like part of NWMain.exe wich handles the setup options, finding a server in GameSpy, et al., than part of the 3D engine. Which is why video is either going to come before the module or after it.
Splitting up your module and attaching the cutscene to the approrpiate segment is the only way I know of and I really don't think there is another way.
That is, of course, all talking about cutscenes in the .bik sense.