Quick Answer:
you want wc_horn_split.tga
Longer version: Using NWN explorer, I opened up my NWN:HotU Patch Data tab, and then the Game Data tab. In Game Data, I look for Placeables.2da
In the placeables.2da, I search down the lines for the placeable described. I note that the model is pwc_bann_006.
My next step is to find that model. It's found in the "Models" tab under HotU:Patch1.69
I find it, and at the bottom head over to the Ascii model so that I can search the bitmap files that color this particular item.
There are a number of instances of "bitmap" in the file, as some are used on the pole. (tno01_wood011)
I come across wc_horn_split.tga. I can find this one in the HotU:1.69 Patch Data Tab for Textures,TGA
Now, given the name and the shape of this texture, it's VERY likely it gets used in other places. Depending on your wants/needs, this can be a good thing, or a small hassle to work around.
If you simply replace the texture, it will replace EVERY SINGLE INSTANCE of that texture.
So if I were to use one of the other banners, say the hawk, or the plain purple dragon knight (which use wc_horn_hawk.tga and wc_horn_pdk.tga) It would ALSO change any of the equippable trumpets using that texture (it_horn_001.mdl uses the wc_horn_hawk texture, and it_horn_002.mdl uses the wc_horn_pdk texture)
To avoid this, one simple solution would be to create a new line in placeables.2da, rename the model, do a find/replace search of the particular bitmap in the ascii model, and enter it as a new banner entirely.
Modifié par usagreco66kg, 29 mars 2012 - 09:18 .