An' the answer ta thet is no.
What I done is create an a_oni supermodel with all the animations I've done. Then a geometry only vfx_dur_oni.mdl. Result, static oni visual effect.
Next I gave all them animations to the vfx_dur_oni.mdl. Static oni visual effect. No anims on the effect at *all* at all.
Ok, I added in the vfx_dur_oni model to the tails. Knew there'd be alignment issues, but wanted ta see if the anims fired. Nope.
The anims on the oni mdl are mapped from the a_fa supermodel, same supermodel as the base model uses. Means the position and length of the anims match. So, now, why does the tail not wag?