Author Topic: Custom Skill Focus  (Read 355 times)

Legacy_henesua

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Custom Skill Focus
« on: January 22, 2012, 05:40:18 pm »


               Has anyone found a way to provide skill bonuses?

For example, since skills are hardcoded, I can't figure out a way to add Skill Focus for custom feats.

Related: I also wanted to create a feat which provided a bonus against Knock Down by providing a bonus to Discipline. But if there is another way to do this... please let me know. At present I am giving the custom race Skill Focus Discipline for free. But... that kinda sucks.
               
               

               
            

Legacy_Shadooow

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Custom Skill Focus
« Reply #1 on: January 22, 2012, 05:59:10 pm »


               sure, however the solution uses skill bonus which is capped at +50 (unless you use nwnx to raise this cap)

the implementation is similar to what I explained here: http://social.biowar...2/index/8956963

you need to provide bonuses via effect or skin and update them each time player respawn/comes to server
               
               

               
            

Legacy_henesua

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Custom Skill Focus
« Reply #2 on: January 22, 2012, 06:04:06 pm »


               You mean to create an item property that adds to a skill and place that on character skin?

How do you add skill bonuses for custom skills? Does this work?
               
               

               
            

Legacy_ShadowM

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Custom Skill Focus
« Reply #3 on: January 22, 2012, 06:21:26 pm »


               You use ItemPropertySkillBonus and use the number to point to your custom skill from skill.2da
This is how I do it my hr base. You also need to check it on levelup in case they choose it then. '<img'>
Look in my hc_inc_master script under the function Skillfocuscheck
               
               

               


                     Modifié par ShadowM, 22 janvier 2012 - 06:23 .
                     
                  


            

Legacy_henesua

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Custom Skill Focus
« Reply #4 on: January 22, 2012, 06:40:11 pm »


               So it sounds like this works for custom skills too. Nice.