Author Topic: HR Base 7.75 preview  (Read 355 times)

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
HR Base 7.75 preview
« on: January 20, 2012, 10:50:16 pm »


               Here some stuff coming to 7.75 update I personally love the 3.5 Damage reductions system '<img'>

7.75 Alpha
Add party autosplit gold system. Leader set it on or off (works with placables /creatures)
Moved over custom spawn in conditions to one function that let you have endless AI types will just changing one interger number. '<img'>
check nw_c2_default9 script / Function LoadPresetAI
To make your own custom AI preset look in j_inc_spawnin script
LoadPresetAI function near the bottom and add in you own AI set under one of the cases and then set the variable on the creature.
This allows dm to change AI on the fly in the game. (Need to connect DM power to AI changes, Need to make some sample prefabs)
Added in 3.5 D&D damage reduction, just set on the skin of the creature to DR +20 (soak you need) then add the material to it and / or additional / quality then the pc will need that type of weapon or do the damage to beat the soak ( Only up to one of each category on the skin)
Update DM short hand info to read new DR info. '<img'>
Added underwater system set you area or pc to UnderWater 1 variable.
Updated durabilty system to fire off on aquire / custom examine

Switch PC Combat expertise to scripted form / New feat.2da location.
(need to update all feats associated with it, and spell script connecting it to fighting defensively, add it to class feat. 2da)
(Need to adjust Hr_SearchGroundSecrets so it looks for triggers with tracking feedback)


ARMOR


class STUFF
Need to put in onlevel check for rangers who lose levels so we can reset them.
Barbarian (need to add barbarian rage fatigue as optional)
Monk  updated bonus feat at 6th and created Tongue of the sun (Need to add Empty Body, Abundant Step )
Paladin Need to adjust for divine champion(champion of torn)
Ranger (need to adjust saving throws from 40 to 60)


Feats
Need to update class feats up to 20 level need update descriptions (generally In progress)



RACE STUFF


SKILLS
(Need to put custom skills into conversation and speak system)
(Need to update all class skills)



SPELLS
Added Water Breathing spell (used icons from oraweb salt marsh series, thank you.) (Need to add visual effect)
Updated Bless weapon to 3.5 edition that work with damage reduction.




OVERALL INFO

Systems to Add
Auto-split loot system ( Done ) Need to add loot notifications
Underwater System   ( Done )
3.5 Damage Reduction ( Done )
Crafting System
Domain update
Flying System

Big Feat / spell  list changes
FEATS
Aura of Courage is a real aura PNP
Trip change to PNP
Wild Empathy (replaced and now scripted)

SPELLS
Identify / only identifies one item per cast now (3.5). with artifact check.
Updated Find Traps to only find traps and not disarm them. 3.5
Modified Restorations spells so they do not ruin fighting defensively
Modified Restorations spells so they do not ruin skill penalty while on a horse.
Modified all Dispel magics  & disjunction so they do mess up fighting defensively
Added visuals to fighting defensively
Neutralize poison does not remove disease and negative abilities
Remove Disease remove just disease now.
Updated Bless weapon to 3.5 edition that work with damage reduction.


NEW SKILLS
Appraise Value
Balance
Climb
Craft:Mining
Craft:Accessory
Craft:Tinkering
Creature Lore
Cursed Lore
Decipher Script
Escape Artist
Handle Animal
Herbalism Alchemy
Jump
Survival
Swim


NEW SPELLS (Starting from the low level spells and working up)
Bless water
Create Food and Water
Create Water
Mending
Purify Food & Water
Comprehend Languages  (Need to add visual effect)
Water Breathing (Need to add visual effect)


NEW FEATS / ABILITIES
Bard Weapon Proficiency
Druid Weapon Proficiency
Die Hard
Endurance
Indomitable will
Skill focus / Epic Skill focuses
Slow Fall
Sunder, Inproved Sunder
Swift Tracker
Timeless Body
Tireless Rage
Tongue of the Sun and Moon
Tower shield feat
Tracking


COMBAT MANEUVERS
Aid other Attack
Aid other Defense
Charge
Fighting Defensively
Sunder
Trip


THINGS TO DO
Need to add another collum for spell type to include spell arcane spell divine
Need to add  colum to spells one for Alignment type spell (for cleric alignment spells check)
Need to add  colum to spells to check if effected by water ( in water or underwater )
Need to make a PDF the explains things alittle better.
Need to update j AI to be adjusted by the DM and builder easier.
Need to change all the % chance int. to floats that have more range example 74.8
Need to seperate pc token settings, DM token setting and rules token settings and organize it better (systemsetting script)
Add  / wild magic area system, add ability of dm to set NPC use custom spell system in game and info on it.
Need to update 2da to make items have more of the negative effects like weight increase
Make sure to cleanup all the poison testing scripts and placables.


FUTURE STUFF
make a custom recipes.2da for crafting
make a custom spellcoponents.2da for the spell system.
               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
HR Base 7.75 preview
« Reply #1 on: January 20, 2012, 10:56:33 pm »


               Is the damage reduction according to weapon material type integral to your system? I was hoping you would release that separately.
               
               

               
            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
HR Base 7.75 preview
« Reply #2 on: January 20, 2012, 11:50:03 pm »


               I think I might be able to pull it out and release it separately, but I think it would still require a hak. It will be later after I do some more testing with it.
               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
HR Base 7.75 preview
« Reply #3 on: January 20, 2012, 11:57:30 pm »


               thanks. sounds good.
               
               

               
            

Legacy_ehye_khandee

  • Hero Member
  • *****
  • Posts: 1415
  • Karma: +0/-0
HR Base 7.75 preview
« Reply #4 on: January 21, 2012, 01:21:28 am »


               Appraise is a standard nwn skill is it not?
               
               

               
            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
HR Base 7.75 preview
« Reply #5 on: January 21, 2012, 01:22:45 am »


               You might also want to make some spells that support the system into your setup, I change the bless weapon one and I will add Align Weapon also.
               
               

               
            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
HR Base 7.75 preview
« Reply #6 on: January 21, 2012, 01:32:33 am »


               Nwn has Appraise used for negotiating prices in stores, D&D uses appraise value to examine items values. So when you look at a item with the custom examine system it use you skill to let you know how much a item is worth. This will let you say pick through miscellaneous stuff and find out what worth grabbing and what worth leaving instead of guessing until you get to town and see what the shop keeper will give you. Examples are paintings (other art objects that worth a lot or little), gems, clothing, etc.. that you can put into the game as treasure. Most PC in NWN just grab the standard stuff this will mix it up more like real D&D and get them to grab other items. My new skill is appraise value , they are both still in the game. Hope that help explain it.