Author Topic: RE: Interactive World Map  (Read 354 times)

Legacy_Pstemarie

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RE: Interactive World Map
« on: December 24, 2011, 04:21:59 pm »


               Something I've been working on for several months - an interactive world map for my upcoming module Karek Norn. This project consists of a micro tileset and several placeable icons. Right now the tileset is limited to the geography of my module setting. I have been toying with the idea of doing an alternative tileset using the grass, hill, and lake/moat tiles from  the TNO tileset, stripped of any features that rise above the ground or water planes.

'Image
               
               

               
            

Legacy_Rolo Kipp

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RE: Interactive World Map
« Reply #1 on: December 24, 2011, 06:24:05 pm »


               <feeling too big...>

Oooh! I like the look of the trees :-)

Tarot has a bunch of miniatures he's working on that I said I'd help re-texture.
Maybe we can get together (*Big* fan of Dropbox, incase anyone missed it ;-) and build a versatile lilliputian hak? =)

<...for his britches>
               
               

               
            

Legacy_DM_Vecna

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RE: Interactive World Map
« Reply #2 on: December 24, 2011, 11:49:31 pm »


               I do the same thing with LR's Rocky Mountains with grass turned off. It has been a lot of fun so far.
               
               

               
            

Legacy_WebShaman

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RE: Interactive World Map
« Reply #3 on: December 26, 2011, 05:25:24 pm »


               I would love to see this expanded on!
               
               

               
            

Legacy_Pstemarie

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RE: Interactive World Map
« Reply #4 on: December 26, 2011, 06:58:43 pm »


               Interactive World Map Version 2

'Image

This version uses a stripped versions of the grass and q-marsh tiles from the TNO tileset. The mountains are placeables from TheGeorge's SoZ NWN2 MiniMap Icons, retextured and resized. I have also resized several of the icons and made series of river tiles (in the background behind the city).

If I make a public release, these river tiles won't be released with the set as they are specifically for my module. They will however be replaced with a proper river crosser...
               
               

               


                     Modifié par Pstemarie, 26 décembre 2011 - 07:03 .
                     
                  


            

Legacy_Pstemarie

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RE: Interactive World Map
« Reply #5 on: December 26, 2011, 11:24:53 pm »


               Interactive World Map Version 2

'Image

Slightly different angle of the ame view, but with the addition of a waterfall where the river meets the mountains.
               
               

               
            

Legacy_Rolo Kipp

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RE: Interactive World Map
« Reply #6 on: December 26, 2011, 11:27:54 pm »


               <storming in...>

Lordy! You *do* make a fella want to make little placeable weather effects... <looks at calendar>
Perhaps by march...

<...like a ray of sunshine>
               
               

               
            

Legacy_Pstemarie

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RE: Interactive World Map
« Reply #7 on: December 28, 2011, 03:57:35 am »


               Interactive World Map Version 2

'Image

Here I've laid in some new forest icons. Sorry, had to replace the individual tree clusters with a larger spread of foliage (derived from _Six's thicket placeables in Project Q). These look more like a proper canopy anyway - which you want for a world "map" anyway.

The town icon is a placeable, modeled to the contour of the tile upon which it rests. Below is a closeup of the town icon.

'Image
               
               

               


                     Modifié par Pstemarie, 28 décembre 2011 - 04:02 .
                     
                  


            

Legacy_Pstemarie

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RE: Interactive World Map
« Reply #8 on: December 29, 2011, 12:49:14 am »


               Quick video demo...


               
               

               


                     Modifié par Pstemarie, 29 décembre 2011 - 12:49 .