Author Topic: Placable stomachs  (Read 289 times)

Legacy_ShadowM

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Placable stomachs
« on: November 06, 2011, 07:50:18 pm »


               Ok almost done with these. 'B)'
social.bioware.com/219093/albums/1284459/166919
               
               

               
            

Legacy_Vibrant Penumbra

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Placable stomachs
« Reply #1 on: November 06, 2011, 08:04:22 pm »


               Could also be egg sacks of a gross and evil nature.'<img'>


Nice, S&M '<img'>
               
               

               
            

Legacy_lordofworms

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Placable stomachs
« Reply #2 on: November 06, 2011, 09:23:21 pm »


               Great trick that!
               
               

               
            

Legacy_ShadowM

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Placable stomachs
« Reply #3 on: November 06, 2011, 10:43:49 pm »


               Could also be egg sacks of a gross and evil nature hmmm interesting.

Thanks lordofworms
I hope I did not make your hearts look too ugly cutting down the poly count on them. Still like 1000 poly for the whole placable.
Should I cut out parts of the whole, like the ribs and make them a seperate placable so you they can put it in the stomach and make it non-static so they have something to attack to escape or just leave it as is and they could put a invisilbe placable object down to attack?

Is there a swallow / stomach script set on the vault or do I have to make my own? I can, just a thought. Thanks all
               
               

               
            

Legacy_lordofworms

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Placable stomachs
« Reply #4 on: November 07, 2011, 07:07:59 pm »


               there is a stomach script erf attached to the CC content that original was posted with. but you can do one yourself. Mine allows a player to be swallowed and player can attack stomach (I used invisible placeables) or the heart itself to free ooneself if enough damage is done. could be modifiend many ways and left that open to builders.

as for the ribs? Hmmm...your call, I would never say there wouldnt be a use for rib bones..lol, there is always a use for anyting these days. (:
and no...my heart was ugly to begin with, too many polys which is why I set it to juse be a simple one tile terrain. yours looks great though ! and the size differences are an awesome bonus!