Author Topic: Community Patch new update -> beta 6  (Read 1746 times)

Legacy_Shadooow

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Community Patch new update -> beta 6
« Reply #45 on: November 26, 2011, 05:53:09 pm »


               Ok. Thats unfortunately not possible to do without making the default itemproperty invisible in first place and then script the new itemproperty in OnAcquire to use default itemproperty. But thats not option for this project as it rely on module events and also needs to be on clientside as well.

Since I dont see any harm in making the default weight increase itemproperty invisible, I will do that then.
               
               

               
            

Legacy_Shadooow

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« Reply #46 on: November 28, 2011, 11:58:56 am »


               'Posted
BTW weight increase item property is invisible by default... But nevermind, I tested the property and it stacks with itself, also is possible to include decimal numbers, only problem is that I cant change current lines that is

0       58319         5_lbs         50
1       58320         10_lbs        100
2       58321         15_lbs        150
3       58322         30_lbs        300
4       58323         50_lbs        500
5       58324         100_lbs       1000
Thus any additional values can be only below (otherwise all custom items in the module that uses weight increase itemproperty would recalculate their weight by new values). Which is a bit weird when I would want to include these decimals values like 0.1 0.2 0.5. Any opinions? Do we need decimals?

Anyway got one question. The Krit pointed out (in really strange way) that the Turn Resistance itemproperty doesnt work for player characters. Since I took this over Ben Harrison's itemproperties expanded I havent thought of that, however The Krit is correct, I just re-tested this. So now I have two options:
1) remove the Turn Resistance property from player-equippable items and keep it on skin
2) add a special scripting workaround into turn undead script so it will account the TurnResistance on player character (I already did this in my development module, question is whether it will acount only skin or all player-equippable items)
               
               

               


                     Modifié par ShaDoOoW, 28 novembre 2011 - 12:09 .
                     
                  


            

Legacy_Shadooow

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« Reply #47 on: November 30, 2011, 08:10:07 pm »


               estimated date of the final release is 5th. december, any questions or suggestions yet?
               
               

               


                     Modifié par ShaDoOoW, 30 novembre 2011 - 08:12 .
                     
                  


            

Legacy_Shadooow

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« Reply #48 on: December 02, 2011, 09:59:11 pm »


               update to last discussed issues:

weight increase:
I added a new values of 1, 2, 3, 4, 250, 500 and 750, couldn't added other values like decimal because there aren't new tlk references done in all languages

plant race:
current solution, that is subrace field remains because a new race coultn't be favored by rangers (and a workaround to make it possible would cause compatibility issues between 1.70server and 1.69player), so my advice is to use Fey race which matches the nature of the creature and write "plant" into subrace if you want the creature be vulnerable to the sunbeam spell
               
               

               


                     Modifié par ShaDoOoW, 02 décembre 2011 - 10:00 .
                     
                  


            

Legacy_henesua

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« Reply #49 on: December 02, 2011, 10:08:20 pm »


               I don't understand why a new race can't be favored by rangers.

why can't you add new favored enemy feats for new races?
               
               

               
            

Legacy_Shadooow

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« Reply #50 on: December 02, 2011, 10:20:11 pm »


               

henesua wrote...

I don't understand why a new race can't be favored by rangers.

why can't you add new favored enemy feats for new races?


favored enemy feats are hardcoded, even if I would added the Favored enemy: plant feat, it wouldn't do anything by itself and the bonuses would have to be workaround via scripting.

While this is possible to do via OnLevelUp, OnClientEnter and using skin - its not a global solution that would work in all modules as it rely on many events and on skin. Thats something that almost everyone changed already.

Adding a feat is also issue due to the compatibility reasons - my main objective was to make the my unofficial patch compatible with previous version, so player without could play module with and vice versa. Im not totally sure what issues would caused a new feat like this, but I want to release final version in monday so its too late to make big changes and this one would be definitely big one.

Of course, if peoples like this project and there will be request for additional features like this one, I could do this, I have still plenty of ideas, but they are too daring to include them in this release.:innocent:
               
               

               
            

Legacy_Shadooow

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« Reply #51 on: December 06, 2011, 02:56:36 am »


               Its finished. But I got serious problem with vault. I can't log in, I can't reset my password, I can't contact vault stuff because they are not responding. The files are over their 25MB limit so I have no place and possibility to upload them. And I would really prefered vault than my subdomain that might go down at any time.


Anyway changes to the final version since last release candidate:
- added german talk tables (thanks to Zwerkules)

Additional features into existing content from Patch
- improved Spell Immunity workaround for AOE, all items are checked for immunity with an improved performancy
- another minor AI improvements

New fixes and features
- added emote icons from Amethyst Dragon
- fixed "node position" of the stone placeable door to match other placeable doors (thx to Pstemarie)
- Turn resistance works for player characters (technically this is done in Turn Undead ability as a bonus from items - it doesn't work with turn resistance increase/decrease effect)
- added several new choices into the Weight increase itemproperty
- added Stonehold into clould-like AOEs, so Gust of wind can "blown" it out
- terrifying rage set to undispellable as well
               
               

               


                     Modifié par ShaDoOoW, 06 décembre 2011 - 02:57 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #52 on: December 06, 2011, 05:49:37 pm »


               <tossing boxes and cans...>

ShaDoOoW wrote...
Its finished. But I got serious problem with vault. I can't log in, I can't reset my password, I can't contact vault stuff because they are not responding. The files are over their 25MB limit so I have no place and possibility to upload them. And I would really prefered vault than my subdomain that might go down at any time.

If no better options arise, I'll host it on amethysttapestry.com.

Rather a community site had it, though.

<...out of Fibber McGee's closet>
               
               

               


                     Modifié par Rolo Kipp, 06 décembre 2011 - 06:25 .
                     
                  


            

Legacy_wyldhunt1

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« Reply #53 on: December 06, 2011, 06:47:25 pm »


               Until you can get it up on the Vault properly, we could host it also.
If nothing else, keeping it on multiple servers'll decrease the odds of it going away.
The vault would be best, of course.
               
               

               
            

Legacy_Shadooow

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« Reply #54 on: December 06, 2011, 07:54:06 pm »


               Thanks guys, I was able to log in on my second computer (guess some cookies issues) so I created an entry without files hopefully vault admins contact me. If not I upload files over 25mb (actually only installer) on my web and link it from vault entry where I upload rest.
               
               

               
            

Legacy_Shadooow

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« Reply #55 on: December 08, 2011, 10:22:29 pm »


               Still the same problem, cant log in anymore, cant reset password (tried five times, email wasnt sent), tried contact admins nothing. Can anyone contact admin and tell him about my problems? Does anyone knows direct email? Thanks.
               
               

               
            

Legacy_Shadooow

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« Reply #56 on: December 09, 2011, 12:59:04 am »


               direct emailing worked, thanks Rollo Kipp, now I hope I will be able to upload it.