The Amethyst Dragon wrote...
I can answer this one for you. We're different people. '> My handle is The Amethyst Dragon, while my PW is The World of Aenea. If you're looking for the "D&D classic Elementals" (or anything else I've put on the Vault), there's a link in the self-promo thread in my signature.
I don't plan on changing my web name/handle anytime in the foreseeable future (after all, it hasn't changed since I started using it in 1996).
Oooh Hi Amethyst.
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Please forgive my little personality mix-up there if you will.
It is very clear now that Rolo Kipp and you are most definitely, without a doubt 2 very different people.
It's a pleasant surprise to get a very helpful and friendly reply from you.
Didn't realize you were trawling around the forums there.
It's understandable for you to keep a hold of your only handle/username for so long.
It's so we can all recognize who you are. I think you're quite famous already.
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Thanks a lot for letting me know where your d & d classic elementals are.
I have downloaded them already and look forward to having a bit of fun playing with them in some type of a module scene.
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I think I have spoken to you on another occasion.
You may remember someone commenting on a certain portal you made in your PW, then later posting at your PW forums asking for help on removing the center part from 1 of the portals in the CEP so I could add these.
Portals & Portal VFXYep.... that was me.
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And you helped me out greatly too, much to my appreciation. Still having fun with them from time to time.
It looked quite a complicated thing to accomplish at the time. (removing parts from placeables) But I think it's only 1 part I've learnt myself so far. Takes time to learn all this moddeling, and I'm still learning now.
Good luck in your model making quest. Once you get some practice, and play around with the software just to see what happens, you may find that it can be kind of exciting to have an idea and then be able to at least start to make it.
Yes.... it does feel kind've exciing I guess.
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As I said, I've only just learnt how to remove parts right now, and still have a long way to go, to even take an existing model and build something new on top of it In time I think I'd really like to know and learn how that is done.
I often start with existing models, then modify them (removing/adding parts, resizing, rotating, moving individual vertices, adding new textures, etc.). For instance, if you look at my water elemental, you'll see that it has a supermodel set as something like a stone golem or earth elemental (I don't remember which, but the default NWN models are basically the same). I actually started with an existing model (partially for the shape, partially for the existing animations), but with removing parts (legs, pelvis) and adding parts (the outer skin, which started as 3 cylinders), and some retexturing, I came up with something different and in line with my mental image of a water elemental (to replace the default NWN jet-powered genie thing).
NWMax is an add-on for gmax. Once installed, I actually start NWMax, and it launches gmax with the proper plugins running. NWMax has several very handy functions for making different models for NWN. I often load a model (geometry only, not geometry and animations) if I just want a part of that model for use in another. As an example, I recently made a new armored unicorn model for high level paladins in my PW. I loaded in an existing unicorn model, removed everything except the horn, then loaded in a white horse model that has armor I desired (without resetting, so the horn remained behind). I then linked the horn to the head part (not the head node), renamed the model base, and exported a brand new creature. It was already set to use the regular horse animations, so there was nothing else that needed to be done (except add it to my appearance.2da, tailmodel.2da, and put them all in a hak).
Indeed! It's all very clever and wonderful stuff. A great learning tool
for modelling in NwN 1, and perhaps NwN 2 too, though I wouldn't know as
I obviously have no experience of that yet.
I would like to ask..... where do you get all your wonderful ideas from?
Do they just come to you, or do you get ideas from other places first?
Oh, and another question too, if you don't mind me asking.
So you made an armoured unicorn model for use in your PW.
You started by loading en existing unicorn model into GMax. But I'm quite puzzled here.
Isn't a unicorn part of the CEP? How do you find the file for the unicron in GMax?
I presume you located it in NwN Explorer first, then export it into GMax after, right?
But where do you find the file for the unicorn in NwN Explorer?
As far as I know, NwN Explorer isn't updated for anything in the CEP, only for HoTU and 1.69 I think.
So just wondering how you were able to find it.
I ask because it seems like a similar procedure as when I asked for your help in removing the center from 1 of the portals.... which are also in the CEP. I don't see how to find any files in NwN Explorer for anything related to the CEP.
This is probaably also the reason I couldn't locate the particular were wolf model I was looking for.
*sigh"Best of luck to you. It is a challenge to get started, but once you start to find even a little success, I find that it just encourages more experimentation.
Thank you indeed Amethyst.
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I agree, it is quite a challenge. I'm having fun learning and will take me quite some time too.
I'm finding it quite encouraging too, that once I've learnt 1 thing, that I can't stop and really like to learn more and more as I go along.
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Modifié par MissJaded, 24 octobre 2011 - 03:46 .