I'm thinking there are position keys on her pelvis_g or rootdummy which are either in your current model
or a model she's supermodeled into. I'm not sure how that exact positioioning would come about- is your animation scale cranked up or something? And did you perform the scaling with the Scale Wizard in NWMax? Did you just scale a single model, alone, or multilple models which she's supermodeled into?
Either way, I think position keys are causing your problem. Maybe post or PM a link to her so I or others can take a look? If it was me doing this,
and I haven't done this before, I'd break her out of the supermodel chain before scaling her up with the Scale Wizard. And before I ran the Scale Wizard, I think I would have swiped the animations I wanted on her from the supermodel chain (but just the ones I wanted) by using NWMax -> Anim Tools -> Anim Mapper.
Basically, make her into a creature. Or that's what I'd do, anyway. Why? I think when your creature is that big, if you supermodel them into the a_ba/a_fa chains you start running into problems based on scaling or any time your model seriously differes from the function of those models. So, instead of having a F (full) in her MODELTYPE column in the appearance.2da, she'd have S or L type animations. The
NWN Omnibus tells me that on Page 99 of the
Custom Content Guide, they go into the differences between
S &
L types so you can choose the right one if that's the tack you want to take.
So, two paragraphs above I talk about swiping animations from the supermodel chain she's likely supermodeled into. I think you'd have to rename some of those animations if you change her model type from
Full to
S or
L. Creatures have anims usually starting with "c", like so the animation "run" becomes "crun". If search your NWMax installation for a file called "Character.nam" and load it up in a text editor and then search down for "-CREATURE" you're going to see a nice little list of animations for various actions and their names, which will be called by the engine if the MODELTYPE is set to S or L in the appearance.2da.
If even 70% of the above is accurate I'll be happy.
This touches on a lot of things I've "sort of" messed with but don't really have much experience in. Hppefully someone more knowledgeable can step in and give better direction.
Modifié par OldTimeRadio, 05 septembre 2011 - 09:22 .