Author Topic: NwNExplorer dim...  (Read 320 times)

Legacy_Rolo Kipp

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NwNExplorer dim...
« on: August 31, 2011, 10:09:30 pm »


                <squinting hard...>

Just a quick question about NwNExplorer and how it renders models ( working on my Gaia model):

I know that the alpha channel shows up black in GMax and I'm working with a lot of alpha (foliage textures).  When I look at the model with NwNExplorer Reborn v1.63, unlike the other models I look at, the lighting is extremely dim and it is hard to see the model.  Even so, I can see that the alpha is working correctly - there are the proper see-through bits on the model.

My concern is whether there is something off on my model (yes, I phrased that funny :-) and that the lighting in the display of Explorer is a symptom of it.  

Does anyone have any experience with similar problems?  

I'm not quite at the stage I want to set up an appearance and try it out in game... but that is coming soon.

Hmmm, might be good to mention I based Gaia off the a_fa.mdl.

<...and chewing on his pipe stem>
               
               

               
            

Legacy_Androrc

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NwNExplorer dim...
« Reply #1 on: August 31, 2011, 10:49:14 pm »


               Sometimes things show up differently in NWNExplorer than in-game to me, so maybe you'll need to actually test it in game.
               
               

               
            

Legacy_The Amethyst Dragon

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NwNExplorer dim...
« Reply #2 on: August 31, 2011, 11:56:01 pm »


               Also, you'll want to check the "ambient" and "diffuse" colors for your textured parts.  You'll want these set to 1 1 1 (white), otherwise no matter how bright the area lighting, your model will look darker.