<Washes the dirt from his hands...>
I have decided (almost for sure) to create a nature goddess (modeled after Gaia) for my first creature.
Mostly it will be a scaling (about 3x) and re-skinning of a woman from the waist up. I'd like the texture to be alpha-mapped vines and leaves, so you can actually see through parts of her. And she will be placed so that as she moves it will look like she's wading through the earth, complete with an earthen bow-wave effect (or anim)...
Yeah, a distant target to shoot for when my last modeling experience was 9 years ago :-( But a man's gotta dream! =)
Anyway, I have a couple questions.
First, though I did not see anything close to what I want on the Vault, I may have missed it. Has someone already done this?
Second, what, in your own humble opinion, would be the best female model (geometry-wise) to scale up? Imperfections will magnify and I *do* want a very perfect, feminine form (at least above the waist) to start from =) Texture doesn't matter, since I will replace it. I think the human torso is the basis for all the larger versions (Erinyes, succubis, etc). Is there a better model without armor/clothing?
Edit: Failing a specific model recommendation, what would be a good, moderately high poly count to shoot for? She will only appear in a small area with a few non-hostile creatures... So I'm willing to go higher count than normal.
Third (ok, three questions), is there an emitter that can be repurposed fairly easily to look like grass (flowers) and earth being rolled over as Gaia moves?
<...and his mind>
Modifié par Rolo Kipp, 23 août 2011 - 11:10 .