Hey that's really great stuff! I just got a chance to look over it. Kudos on the mesh and I love your textures. I have a couple of questions, though:
1. Render to texture on at least the boulder, right? Did you just do a basic RTT from within Max or use something fancier? I've only done a few RTT as tests and I think the effect looks really nice.
2. Speaking of textures, am I guessing right that you had a stone bumpmap on the globe, did an RTT, then copied the plain diffuse map that RTT produced onto it? I love this technique but I haven't gotten a chance to try it yet, at all.
3. Another texture question, the rust/dirt/dust around the loincloth. 3DS Max Viewport Canvas in 2011/12? 2D painted? Used some other program?
The muscles and stuff on your mesh. Combination of great mesh work, great shading from RTT or great touchup- or all three. But I love it. These kinds of models are so much fun to look at, and then kind of work backwards to think about how they were done.
As far as PVP goes, I'm not much of a PVPer but I enjoy Antiworld's Capture the Flag from time to time. It's under Arena gametype. There's another Antiworld server just for releveling, I believe. Pretty fun stuff, IMO.
Modifié par OldTimeRadio, 05 août 2011 - 12:49 .