Yep, just textures.
1) This means that you would have to export the castle interior from nwn main 1.67 or later patch then grab the updated versions (only a few of them) from the Hotu Patch bif. and the .set file from that same HotuPatch bif.
2) Rename them to a new set prefix. currently it is tic01, you would need to rename that to something else. tic02 maybe. This needs to be done internally as well, every mention of tic01 should be replaced with tic02 inside EVERY mdl file.
3) Rename all the textures in that download to be prefixed with tic02 instead of tic01.
4) Edit the areag.ini from 1.69 to add the NEW tileset name.
5) Edit your new tic02.set file to change the name that is reflected in the toolset.
6) Edit the tic01palt.itp to tic02pal.itp and change all references to tic01 to be tic02.
7) Package it all back into a hak file,
I think the tileset duplicator can handle most of that for you, except for the renaming of the textures, and thusly the internal references in each mdl to reflect the new texture names.
If you DON"t rename all the textures and the internal .mdl references to same, you end up with what you currently have, which is a complete override for any area created using the castle interior set.
Note: Likely, those mdls are all compiled tiles, so you would have to uncompile them before you could accomplish the renaming.
Not all that hard to accomplish, but there are lots of ways to miss steps and mess it all up.
Modifié par Bannor Bloodfist, 07 juillet 2011 - 04:29 .