Author Topic: Civilization In-Outerior Tilesets  (Read 543 times)

Legacy_s e n

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Civilization In-Outerior Tilesets
« on: July 02, 2011, 06:50:47 pm »


               Im happy to announce the release of the 1st skin for the Civilization In-Outerior serie of tilesets:

RUSTIC INN


http://img97.imagesh...enrusticinn.jpg

you can download it from the vault:

http://nwvault.ign.c....Detail&id=7750
               
               

               


                     Modifié par s e n, 02 juillet 2011 - 05:55 .
                     
                  


            

Legacy_OldTimeRadio

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« Reply #1 on: July 04, 2011, 01:19:46 am »


               I just got done checking this out...great work!  The textures, the geometry- I love it.
               
               

               
            

Legacy_s e n

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« Reply #2 on: July 04, 2011, 12:47:35 pm »


               Thanks OTR, I hope to get some constructive feedback so i can fix-extend this a bit before releasing additional skins that should be:
-Stoned Mansion
-Woodsman Hut
-Home Sweet Home
-Shadow Plane
-Elven
               
               

               
            

Legacy_NWN_baba yaga

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Civilization In-Outerior Tilesets
« Reply #3 on: July 04, 2011, 01:56:08 pm »


               Im not sure how to place a visible ladder/stairs from "floor up - main" to "floor low"? and what is the crosser "floorside - middlelayer" supposed to do, i cant place it anywhere?

Aside these 2 things/ questions...its a great and versatile tileset:)
               
               

               
            

Legacy_Failed.Bard

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Civilization In-Outerior Tilesets
« Reply #4 on: July 04, 2011, 02:32:14 pm »


               

NWN_baba yaga wrote...

Im not sure how to place a visible ladder/stairs from "floor up - main" to "floor low"? and what is the crosser "floorside - middlelayer" supposed to do, i cant place it anywhere?

Aside these 2 things/ questions...its a great and versatile tileset:)


  It looks as though the "Floorside Middlelayer" is the stairs you were looking for, set running lengthwise along the edge to the lower part, not crossing it.
               
               

               
            

Legacy_Failed.Bard

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« Reply #5 on: July 04, 2011, 03:07:11 pm »


               'Posted

  In the theater, I thought it was a really nice touch that you could get into the stands part, though it's a bit of tricky maneuvering to do so.  I had to side-step in moving along the wall to do so.
  If the stairs levelled off 3 steps lower, those parts would be more easily usable, though the time needed to change it likely wouldn't be worth it, since those parts can be accessed as is
 That was the only thing I'd noticed in it from my bit of playing around even remotely negative, and it's more on the nitpicky side really.  I'm only even mentioning it since you asked for feedback.

  Overall a very nice tileset, I love the details in the windows, as well as the slightly elevated portions within the different levels.
               
               

               
            

Legacy_s e n

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« Reply #6 on: July 04, 2011, 06:57:52 pm »


               ayup middlelayer crosser goes on floor up/floor low edge or wall/floor low edge, and you can paint it on corners by click dragging the mouse; stairs are also available as tile variations (not features nor crossers) for the mixed floor up/floor low tiles (shift + right click with mouse to cycle available tile variations for an already painted tile)

about the  theater its tricky yea, but you have access to both upper and lower stands:
http://img703.images...6691/nauuu2.jpg
since its a nwn2 group i havent changed the geometry just created the wok :/
               
               

               


                     Modifié par s e n, 04 juillet 2011 - 05:59 .
                     
                  


            

Legacy_NWN_baba yaga

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« Reply #7 on: July 04, 2011, 08:48:47 pm »


               figured it out... thanks you two;)
               
               

               
            

Legacy_s e n

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« Reply #8 on: July 05, 2011, 12:31:57 pm »


               Sorry lads but you have to REDOWNLOAD THE HAK or you WILL NOT retain compatibility: Mondego pointed me to a major issue: my icy caverns tileset got the same prefix of rural inn...
sorry for the inconvenience!!
               
               

               
            

Legacy_s e n

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« Reply #9 on: July 05, 2011, 07:03:56 pm »


               Uhm I've been reported that even the new sic02 prefix clashes with my icey caves so.... i will need to change again and again....
               
               

               
            

Legacy_s e n

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« Reply #10 on: July 05, 2011, 07:30:18 pm »


               switched to sic11 , REDOWNLOAD IS NEEDED '<img'>
               
               

               
            

Legacy_Failed.Bard

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« Reply #11 on: July 03, 2012, 08:34:51 am »


               *bump*

 I'd forgotten about this tileset, only rmembered it because I was trying to think of one that had an amphitheater in it.

 I think the ability to make sprawling multi-levelled interiors might work really well for the interiors for Zwerkules' medieval city set that I'll be using for one city in my mod.
               
               

               
            

Legacy_Carcerian

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« Reply #12 on: July 03, 2012, 09:37:35 am »


               Never knew about this one!

Very nice looking, it matches existing tilesets well '<img'>
               
               

               


                     Modifié par Carcerian, 03 juillet 2012 - 08:38 .
                     
                  


            

Legacy_s e n

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« Reply #13 on: July 03, 2012, 09:46:53 am »


               in fact i planned to add at least 2 more skins but never got the right mood since then, shame on me '<img'>

what is really new in this tileset, and thats a thing i havent really got any feedback, its the day/night animation system that comes as a feature of the tileset, and allows to get dynamic transitions for light sources as well as the skyes boxed behind the windows (you need to set the area terrain type as interior, underground for daynight animations to work without weather effects or skyboxes)