Author Topic: Project Q v1.4 Releasing Tommorrow on the Vault!  (Read 963 times)

Legacy_Estelindis

  • Hero Member
  • *****
  • Posts: 935
  • Karma: +0/-0
Project Q v1.4 Releasing Tommorrow on the Vault!
« Reply #30 on: June 27, 2011, 10:40:58 pm »


               The installation instructions for the updater mention the following archive contents:

/Q_Updater directory

/logs directory
/q directory
cygpopt-0.dll
cygwin1.dll
erf.exe
executable.set
q_update.bat
rsync.exe

All I've got in my archive is q_update.bat and executable.set, so I assume that's why it's not working.  Have tried the hak link a few times, but the download keeps finishing prematurely.  Guess I'll leave things to settle and come back in a bit.  Thanks to all those posting helpful advice.
               
               

               
            

Legacy__six

  • Hero Member
  • *****
  • Posts: 1436
  • Karma: +0/-0
Project Q v1.4 Releasing Tommorrow on the Vault!
« Reply #31 on: June 27, 2011, 10:47:55 pm »


               Oh, sorry about that. With all the confusion with this update, I didn't realize that one of the two uploads of the updater archive is incomplete. *facepalms* I've asked pstemarie to send the archive that was previously available on the vault to our web admin, so it should be sorted out soon enough.

We'll get there eventually.

On the plus side, this means we're going to be pretty well set up for releasing v1.5. Changing servers was always going to be a pain.
               
               

               


                     Modifié par _six, 27 juin 2011 - 09:52 .
                     
                  


            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Project Q v1.4 Releasing Tommorrow on the Vault!
« Reply #32 on: June 27, 2011, 10:58:48 pm »


               Oh my aching head - someone pass me some TUMS and a fifth of JD...

The CORRECT updater archive has been sent to our Web Admin.
               
               

               
            

Legacy_Failed.Bard

  • Hero Member
  • *****
  • Posts: 1409
  • Karma: +0/-0
Project Q v1.4 Releasing Tommorrow on the Vault!
« Reply #33 on: June 27, 2011, 11:06:09 pm »


               

Bannor Bloodfist wrote...

Failed.Bard wrote...

I had found that the way the .bat file was written, that the installer had to be in a sub-directory to work properly.

IF NOT EXIST ..nwmain.exe GOTO NONWN

that line in the .bat seems to need to have the ".." removed in order to actually run in the main nwn directory.


No, it doesn't.  It is designed to run from the NeverwinterNightsNWNQ_Updater  sub folder.  Which you are supposed to create, then extract the qupdate files inside of that folder.

THe reason is that they wanted to keep the "Q" files, in a separate folder to help keep the main nwn folder cleaner.

In otherwords, it works exactly as it was designed to work.


  This is going to sound rude, but you confirmed everything I posted in a post you started with "No, it doesn't." .  I stated that it needed to be run from a sub-directory, yes?  In order to run it from the NWN directory, you would have to remove the ".." from the bat, also correct, yes?

  I don't mind the elaboration, but don't say I'm wrong when I'm not.  My post was 100% correct.
               
               

               
            

Legacy_Estelindis

  • Hero Member
  • *****
  • Posts: 935
  • Karma: +0/-0
Project Q v1.4 Releasing Tommorrow on the Vault!
« Reply #34 on: June 27, 2011, 11:11:07 pm »


               Thanks for the quick responses, guys.  I hope you reward yourselves suitable for your hard work!
               
               

               
            

Legacy_Bannor Bloodfist

  • Hero Member
  • *****
  • Posts: 1578
  • Karma: +0/-0
Project Q v1.4 Releasing Tommorrow on the Vault!
« Reply #35 on: June 27, 2011, 11:26:07 pm »


               

Failed.Bard wrote...

Bannor Bloodfist wrote...

Failed.Bard wrote...

I had found that the way the .bat file was written, that the installer had to be in a sub-directory to work properly.

IF NOT EXIST ..nwmain.exe GOTO NONWN

that line in the .bat seems to need to have the ".." removed in order to actually run in the main nwn directory.


No, it doesn't.  It is designed to run from the NeverwinterNightsNWNQ_Updater  sub folder.  Which you are supposed to create, then extract the qupdate files inside of that folder.

THe reason is that they wanted to keep the "Q" files, in a separate folder to help keep the main nwn folder cleaner.

In otherwords, it works exactly as it was designed to work.


  This is going to sound rude, but you confirmed everything I posted in a post you started with "No, it doesn't." .  I stated that it needed to be run from a sub-directory, yes?  In order to run it from the NWN directory, you would have to remove the ".." from the bat, also correct, yes?

  I don't mind the elaboration, but don't say I'm wrong when I'm not.  My post was 100% correct.


Not really, your post leads folks to think they need to make a change, when they absolutely should NOT.

If the files are installed correctly, they will not have a problem, but if they edit the batch, after installing correctly, they WILL have a problem.

If they are not installed correctlly, and edit the batch, they will still likely have a problem.

So basically, your post just causes immense confusion, without solving a problem that does not exist in the first place.
               
               

               


                     Modifié par Bannor Bloodfist, 27 juin 2011 - 10:27 .
                     
                  


            

Legacy_Failed.Bard

  • Hero Member
  • *****
  • Posts: 1409
  • Karma: +0/-0
Project Q v1.4 Releasing Tommorrow on the Vault!
« Reply #36 on: June 28, 2011, 12:04:44 am »


               

Not really, your post leads folks to think they need to make a change, when they absolutely should NOT.

If the files are installed correctly, they will not have a problem, but if they edit the batch, after installing correctly, they WILL have a problem.

If they are not installed correctlly, and edit the batch, they will still likely have a problem.

So basically, your post just causes immense confusion, without solving a problem that does not exist in the first place.


The post immediately prior to mine, last one on page 1:

Estelindis wrote...

Looking forward to the hak download myself, as the updater thinks it isn't in my NWN install folder along with nwmain.exe even though it totally is. It looks like a great new release and I will enjoy messing around with it as soon as I get my hands on it. :-)


  I'd thought her post was due to a desire to run the updater from the main directory.  While I still should have quoted Estelindis' post in my original one, I didn't know my response to that post was going to end up on the next page.  While my post wasn't the best suggestion, since it's not how you've since pointed out the updater is intended to be used.
  Regardless, this is detracting from what is a generally quality release, and I'll edit that initial post so as to avoid any possible confusion.
               
               

               


                     Modifié par Failed.Bard, 27 juin 2011 - 11:08 .
                     
                  


            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Project Q v1.4 Releasing Tommorrow on the Vault!
« Reply #37 on: June 28, 2011, 12:28:25 am »


               Please DO NOT edit the q_update.bat file. The issues that Estelindis and others have experienced comes from a bad package that was uploaded to the Q Site - NOT from the package that was available yesterday on the Vault.

The version of the updater that was uploaded to the Q Site was NOT a standalone package - like what was available on the Vault. It was designed to be installed to an existing Q_updater directory and overwrite the old q_update.bat and the old executable.set files.

The correct updater package - with ALL the necessary files - has been sent to the Q Web Administrator and will be uploaded shortly. Furthermore, I have also removed the erroneous wrapper folder that was causing issues with the original Vault package. The contents of that archive will now be able to be installed directly to the /NWN directory.

IF YOU HAVE THE VAULT UPDATER

You need to take the folder named /Q_updater and move it from /Q_Updater_v14 (the wrapper) to the /NWN folder.
Once again, we - the Q Team - sincerely apologize for any inconvenience these issues with the updater are causing. Until the updater is sorted please download the full HAK package...

http://www.qnwn.net/...links&Itemid=94
               
               

               


                     Modifié par Pstemarie, 27 juin 2011 - 11:31 .
                     
                  


            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Project Q v1.4 Releasing Tommorrow on the Vault!
« Reply #38 on: June 28, 2011, 02:41:02 am »


               The Q Updater v1.4 Standalone package is now available from the Q Site

http://www.qnwn.net/...links&Itemid=94
               
               

               


                     Modifié par Pstemarie, 28 juin 2011 - 01:41 .
                     
                  


            

Legacy_Estelindis

  • Hero Member
  • *****
  • Posts: 935
  • Karma: +0/-0
Project Q v1.4 Releasing Tommorrow on the Vault!
« Reply #39 on: June 28, 2011, 03:02:10 am »


               Thank you, PSM.  I now have the proper updater.

And yes, Bard and Bannor, it seems my post was the source of the confusion between the two of you, for which I apologise.
               
               

               
            

Legacy_Jedijax

  • Hero Member
  • *****
  • Posts: 692
  • Karma: +0/-0
Project Q v1.4 Releasing Tommorrow on the Vault!
« Reply #40 on: June 28, 2011, 06:52:57 am »


               I still think the ancient way of putting up the modified hak packs was less time-consuming and less complicated. Nonetheless, I have already plundered the new Q, and it includes some things I'd been wishing for, like the much needed tree canopies for TNO, some new NPC models and the revamped version of some placeables. Good work.