Author Topic: CEP Bug Report - TNO Cliff End 1... Broken???  (Read 348 times)

Legacy_Guest_Yrkoon_of_Melibone_*

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CEP Bug Report - TNO Cliff End 1... Broken???
« on: June 10, 2011, 08:43:58 pm »


               I've been running Neverwinter Nights using the Nvidia 8600 of late, since ATI's latest drivers became too buggy for me to stand... but since going over to Nvidia, I have noticed a strange bug in the TNO Cliff End 1 placeable of the CEP. Namely this: whenever I place it in an area that uses certain area lighting, such as Exterior, Muggy or Interor, Barrow... then, if I have the placeable set to static I get wierd gray or black flying polygon-type graphical artifacts. Plus, there appears to be a hole in the cliff placable that looks like a chunk was ripped out of it. This hole appears when the placeable is set to static and placed in Exterior, Muggy or another similar area scheme. Exterior, Clear it works fine in, strangely enough. Lord Sullivan said that it sounds like the model to him, since I already (since yesterday) tested every Nvidia driver from January of 2009 all the way up to this year's latest and this problem still persists. I tried using one of my older Nvidia cards, from the 4-series, and the same thing happened so it is not my video card, nor is it the driver. There must be some kind of bug in the model, since TNO Cliff End 2 works perfectly and TNO Cliff End 1 does not. I wish to report this to the CEP team so they can fix whatever is wrong with the placeable as soon as possible. Also, any tips on how to fix this myself would not go amiss either. I've already tried turning shadows on and off, and that does not seem to affect it at all. Nothing appears wrong in the CEP's placeables.2da either, so Lord Sullivan seems to be correct: this is probably the model, and would most likely require fixing by the CEP team. Since many builders use these placeables to create mountains, a fix for this would greatly help the community, especially those of us in the cummunity who are Nvidia card users.
               
               

               
            

Legacy__six

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CEP Bug Report - TNO Cliff End 1... Broken???
« Reply #1 on: June 10, 2011, 08:58:32 pm »


               This is probably the model type as listed in the model properties. Fixed this myself yeeears ago back when the DOD content was first floating around, but can't quite remember how. Chances are its set to 'tile' internally, and should be set to 'other', though it's possible there was some other problem and I just forgot what it was ':bandit:'

(in case any CEP fellers are floating around and would like to fix it)
               
               

               


                     Modifié par _six, 10 juin 2011 - 07:58 .
                     
                  


            

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CEP Bug Report - TNO Cliff End 1... Broken???
« Reply #2 on: June 29, 2011, 07:18:28 am »


               _six, you are a genius! Your idea led me at last to the solution, and guess what?...

I fixed it! I downloaded the Nwn Model Compiler and I converted the Mdl files for both of the cliffs to ascii so I could edit them. Then under "classification" I put Tile instead of what they had there for it ( they actually had the cliffs classified as "character" when it should be Tile after all)... and like magic, there was no more broken model or flying polygons in-game! Pass this fix on to the CEP team so they can apply it in their next update. In the meantime, I'll be sure to include the fixed models in a Hak Pak or Override that I can use in my modules until the CEP can apply my fix.