Okay, so in my quest to finally finish the
clothing hak update for Mythos , I've run into a most annoying snag. The
wonderful hand models by Kurairyu appear to be applying the textures a bit odd? Mostly I see this in the female hands where the coloring stops at the knuckles, leaving the finger tips as skin. I tried to fix this by altering the texture but it appears that a single pixel near the thumb area is used in multiple places. *groans* Thus wasting several hours of pixel editing. I know nothing about 3d work and I'm guessing that is what it is going to take to apply the texture to the right parts of the model so there is no 'pixel bleed'. Again, guessing on my part here, that fixing how the texture is applied to a single model set (one model, all genders) will work for all the textures of a similar type (Bioware Model #s 6 and 63, plus several hak based ones)?
Specific example below with Bioware hand 1 (in the toolset) which is model number 8.
Female issues:
1. the thumb should be bare skin (this is the most annoying part to me)
2. no gray line on the thumb - between purple and skin
3. the purple/gray coloring at just past the knuckles is wonky. Yup wonky. That is an official term you know. *sassy grin*
Male issues:
Roughly the same as female 2 and 3 but not nearly as annoying.
Anyone feel like making these two models behave themselves?