Yeah, just change the PaletteID number in the blueprint from whatever its currently set at to 255. I use GFF Editor to open the files and change things.
Note that I'm talking about a blueprint in a hak that has the same ResRef and tag as one of the default BioWare blueprints. Example: in the q_!armoury.hak we have a blueprint Light Mace (nw_wblml001.uti). Since it overwrites the default BioWare blueprint of the same name and the PaletteID parameter is set to 42, the Q version appears on both the custom and standard palettes. By changing the PaletteID to 255 the Q version no longer appears on the custom palette - just the standard palette.
Furthermore, if you edit the blueprint listed on the standard palette you will see that the Category field in the Item Properties window now reads "UNASSIGNED". If you attempt to save the blueprint a dialog window opens, prompting you to assign it a category before you can save.
This also has further application for hiding custom blueprints. Just set the Palette ID to 255 and the blueprint no longer appears on the custom palette.
A big thank you to Ben Harrison. If I hadn't been poking around in his Familiar and Companion Fixes, I would never have noticed the odd setting for the PaletteID on the bluieprints and said to myself, "Self, what's this all about?"
Modifié par Pstemarie, 24 avril 2011 - 11:20 .