Hi
I'm trying something out with textures and alpha channels. Here is what I am trying to do:
I'm making a grass - water tile, to make the gap between grass and dirt (see picture) I am using an alpha channel grass texture to try and make the join seem seemless.
However the texture effect looks weird when viewed up close, the grass appears blurry, whilst the alpha grass appears alot clearer. They are both the same texture (only one as an alpha), also the UVW wrap is the same size (500 x 500). I'm just not sure what the problem is. Anyway, I've included a picture to illustrate what I mean, sorry about the quality of the textures and such, it's just preliminary at the moment whilst I experiment.
Any help would be greatly appreciated - cheers
Okay -0 on second thoughts I can't figure out to put a picture in this message, let me figure it out...
social.bioware.com/2026042/albums/1159312/111156Okay here's a link then, hopefully it should work...
Modifié par the_isolator, 12 avril 2011 - 03:58 .