Author Topic: Egyptian Temple complex pt1 sneak peeks  (Read 564 times)

Legacy_OldTimeRadio

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Egyptian Temple complex pt1 sneak peeks
« Reply #15 on: April 22, 2011, 05:12:33 pm »


               Nice statues!

Yeah, the volumetric shadows are worthless on any kind of complex geometry.  I never use them, myself.

What I was talking about was the default lighting system which still applies if an object has a Trimesh modifier on it but Shadow is unchecked.   I think it's technically something like Blinn or Phong shadows from OpenGL but if you have all shadows and everything turned off, it's the lighting that still allows your torch to illuminate a dark room realistically.
               
               

               


                     Modifié par OldTimeRadio, 22 avril 2011 - 04:13 .
                     
                  


            

Legacy_Borden Haelven

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Egyptian Temple complex pt1 sneak peeks
« Reply #16 on: July 03, 2011, 02:49:32 am »


               Latest pics. With new textures and features.


http://www.facebook....89&l=297a5cff4e
               
               

               


                     Modifié par Borden Haelven, 03 juillet 2011 - 01:51 .
                     
                  


            

Legacy_TheSpiritedLass

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Egyptian Temple complex pt1 sneak peeks
« Reply #17 on: July 03, 2011, 05:17:08 pm »


               Nice screenies Borden.  You are making me want to start building an Egypt Mythos.  Sure must get hot running about in the desert in that plate mail though. '<img'>
               
               

               
            

Legacy_Borden Haelven

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Egyptian Temple complex pt1 sneak peeks
« Reply #18 on: July 03, 2011, 11:38:59 pm »


               Yeah it was. Ryanair lost my suitcase. It was all I could find...