Nice statues!
Yeah, the volumetric shadows are worthless on any kind of complex geometry. I never use them, myself.
What I was talking about was the default lighting system which still applies if an object has a Trimesh modifier on it but Shadow is unchecked. I think it's technically something like Blinn or Phong shadows from OpenGL but if you have all shadows and everything turned off, it's the lighting that still allows your torch to illuminate a dark room realistically.
Modifié par OldTimeRadio, 22 avril 2011 - 04:13 .