I just finished uploading a 5-part tutorial series to YouTube which should help beginners learn how to create and import animated textures into Neverwinter Nights. Some experience with GIMP is required but every step in the process is shown and explained (sometimes multiple times).
I'm not an expert but I do the best I can. I try to at least alert the viewer when I might not be sure what the hell I'm talking about.
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To make things a little less boring, the workflow involves the extra step of importing animated spell effect .GIFs from Planescape: Torment using the Infinity Explorer. Any other animated .GIFs can be substituted and will work fine.
All sprite sheets created are targeted to
both editable meshes and emitters with introductions and explanations of the TXI files and emitter settings rollout, respectively, throughout the tutorial.
All videos are recorded in HD and are best viewed in 720p with Captions on. Altogether the tutorials run about one hour in total.
Part 1: Overview of Tools required & Workflow. Also includes an explanation of the steps and why they are necessary.
Part 2: Actually creating a NWN-usable sprite sheet from an animated .GIF, using a spell animation from Planescape Torment. This is a complete end-to-end execution of the workflow chart.
Part 3: Applying our NWN-ready sprite sheet to both an Editable Mesh plane and an Emitter, going over TXI for animated texture and emitter settings rollout. Includes troubleshooting for both TGA/TXI and Emitters, including unintended consequences of having a mesh using a TGA (and TXI) which is shared by a cycling emitter.
Part 4:(OPTIONAL) Running through the workflow twice, showing how
quickly animations can be converted once you have done it a few times.
Part 5: What we've learned so far: Making animations from scratch, using other animated .GIF sources and capturing still frames from videos. A quick evaluation of strengths and weaknesses of Emitters vs TGA/TXI's and finally, showing off the raw power of TGA/TXI in regards to the fact that almost every element in NWN is just a texture mapped on a 3D model- and so fair game for TGA/TXI replacement!
List of materials used(aside from GMax, NWMax(+)):
Infinity ExplorerGIMP 2.6.11GIMP scriptsGlueIT 1.06Animation Tutorial Sample FilesAbove archive includes:workflownew.jpg (Workflow graphic referred to during the demo)
Sample GIFs (in folder)
devil.tga, devil2.tga, devil.txi & plc_a01.mdl (to be copied in override folder)
Demo - Animation Tutorial (OTR).mod (to be copied in your modules folder)
...and a bunch of TGA/TXI pairs showing the power of TGA/TXI in NWN (see Part 5). Just remove the X from the TGA and its TXI and load module to see effect.
Optional:
Image Grabber II (for extracting frames from videos)
Please feel free to drop me notes here with suggestions or error corrections and I will try to get the videos annotated accordingly (if possible) as soon as possible.
Enjoy!
OTR
Modifié par OldTimeRadio, 30 mars 2011 - 01:18 .