Author Topic: CPatch help, anyone?  (Read 404 times)

Legacy_Shadooow

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CPatch help, anyone?
« on: March 06, 2011, 10:36:13 pm »


               Hey, I would like to finish the first community patch, but I can't do that myself. I need especially one thing.

Suggestions, opinions for current stuff in patch and also suggestions or answers for my questions about some spell related issues, these are:

#1: Spell mantle is tested before the immunity to spell levels. This means that if the
caster have both Globe of invulnerability and Spell mantle, in case that Fire arrow
is cast at him, the spell mantle gets stripped, which should not happen. Worth to workaround?

#2: Spells that bypass spell resistance bypass also spell mantle/spell immunity. I believe
that this is wrong. Is it worth to workaround?

#3: NPC spellcasters can target themselves, although they can never hurt other NPCs.
From the comments it seems that at hardcore> difficulty they should hurt other
NPCs. But its even good idea? Won't AI gets crazy? On the other hand, NPC self-hurting
do not improve difficulty, it would be just more easy and also mostly player is only
pissed off when the npc got killed itself, which means no XP for player... So whats with it?

And if you are custom content creator you can help me with some stuff I haven't been able to do myself, this includes:

3rd party programmer -
Custom installer program
- best without any .NET requirements, also
with GUI, version for linux would be awesome too (no requirements there)
-
if possible then give some choices like "select the patch language" or
"auto-merge dialog.tlk or 2das in override"

3D modeller - model fixes/
- cobras missing head animation for cone-like
spell(abilitie)s
- evil metal door (new door model from 1.69) keyhole
white gap
- female heavy phenotype model correction (eg. belts are
completely off)
- missing
destroyed state for gates
- adding
walkmeshes into some models roof (mostly city exterior)
- filling up the tubular tree models

Draftsman - Artwork
- Portrait work -
door portraits (all have wooden)

Translators, Text correctors
-
to translate patch 1.69 for other languages and duplicate Patch 1.70
changes into it
- finishing full documentation (index.html) from
readme.txt and 170scriptfixes.txt
- NWNWiki entry correction/filling
up from documentation

Betatester - Testing the patch

thanks
               
               

               
            

Legacy_Shadooow

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CPatch help, anyone?
« Reply #1 on: March 08, 2011, 01:06:17 pm »


               I dont want to make a new thread, does anyone know if TLK lines 10658-10683 (uppercase alphabelts A,B,C...Z) are used for anything? It is safe to change them?
               
               

               
            

Legacy_Karvon

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CPatch help, anyone?
« Reply #2 on: March 08, 2011, 05:32:07 pm »


               Looked thru a variety of TLKs I've collected and didn't see these lines used by any of them, so you're probably safe.

Karvon
               
               

               
            

Legacy_Shadooow

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CPatch help, anyone?
« Reply #3 on: March 08, 2011, 06:58:35 pm »


               Well I worry especially if those alphabets would be used in OC in some conversation...
               
               

               
            

Legacy_Karvon

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CPatch help, anyone?
« Reply #4 on: March 08, 2011, 07:53:40 pm »


               Ahh... I see you were looking at the standard dialog.tlk,  Yeah, you don't wanna overwrite anything in that if you're wanting to play the OC.  If you're making your own mod, you could overwrite lines which are used for OC conversations, without breaking anything.

Karvon