Author Topic: new long bow models not showing......  (Read 458 times)

Legacy_Darkophagus

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new long bow models not showing......
« on: February 13, 2011, 11:59:30 pm »


               Hi, I made some nice  long bow models, textures, and inventory icons. The problem is I can't get them to show in game  or in the toolset..... 
I understand how the naming convention works thus why I am so baffled because if i number them to replace existing models they show just fine in game and in toolset but as soon as I asign them to unused open slots they  dont show up.
The slots I'm trying to use are:
wbwln_t_091, through wbwln_t_094,
wbwln_m_091, through wbwln_m_094,
wbwln_b_091, through wbwln_b_094
I also tried 101 through 104 for this series and nothing..... gets stranger as there are models in for middle parts for models 18 and 19 but I can't  get anything to show up  for tops or bottoms in those ranges.....  Does anyone know what this is about? is there something I'm missing? Any help or insight is much appreciated. It would be a shame for these models to go unused as they are rather nice for being the low poly models that nwn likes.
 Thanks in advance as always.
               
               

               
            

Legacy_Calvinthesneak

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new long bow models not showing......
« Reply #1 on: February 14, 2011, 12:29:21 am »


               did you adjust baseitems?



you have to tell the game theres something there.
               
               

               
            

Legacy_Lightfoot8

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new long bow models not showing......
« Reply #2 on: February 14, 2011, 12:30:04 am »


               Quote from Documentation: Item Format section 4.1.3

To determine what shapes are available, scan for TGA icons from <number> = (MinRange + minimum
color) to <number> = MaxRange, incrementing by 10 each time. If an icon exists, then assume that all
the MDL file exists as well, and also assume that the shape variant exists in all the other colors as well.
For example, suppose that the minimum color found earlier was 2, the maximum color was 4,
MinRange
= 10, and MaxRange = 100. The icon scan would check for 012, 022, 032, ... 092. If 082
exists, for example, then assume that 083 and 084 also exist


When drawing the Icon for a composite item, the 3 portions are painted one after the other in the order:
bottom, middle, top. The order is important because the icons overlap.  

 
This leads me to ask.  Do you have an Icon also.   It seems like if there is no Icon the models are ingnored.
 
               
               

               
            

Legacy_Darkophagus

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new long bow models not showing......
« Reply #3 on: February 14, 2011, 12:37:41 am »


               Thanx for the fast response Calvin. The baseitems is already set for the min/max ranges at 10/255 just as it is for all other 3 part weapons. I am not trying to exceed that as I understand it as that it can't be.....would be great if it could though.  I am simply trying to fill in blank spots within the  25 model and 4 color range that is already there.
               
               

               
            

Legacy_Darkophagus

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new long bow models not showing......
« Reply #4 on: February 14, 2011, 12:43:02 am »


               Thank you Lightfoot,  Yes I have the inventory icons  in this case iwbwln_t_091 and so on for all the model parts..... Been searching  on this for nearly a week and everything I have read tells me  it should work.
               
               

               
            

Legacy_Darkophagus

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new long bow models not showing......
« Reply #5 on: February 14, 2011, 03:42:39 pm »


               OK, I have been over all my files for this  and can find absolutely no reason for these new models  not to show up. This leads to the question of has anyone managed to add new longbows without overwriting any of the existing models?, or is this another case of bioware missing something and thus being stuck with what is there?
               
               

               
            

Legacy_henesua

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new long bow models not showing......
« Reply #6 on: February 14, 2011, 05:54:35 pm »


               I've added a number of custom longbows.



A couple questions:

(1) Have you isolated the hak you are adding from all others, and only added that hak to a new module? (This is a good test for hak conflicts)

(2) When you renumbered the longbows did you change the text references to the model inside the .mdl file? When I move art assets around I usually have to do a find and replace dance. Open the MDL file, and look for the file name. If it does not match with the name of the mdl file, change it to match.
               
               

               
            

Legacy_Darkophagus

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new long bow models not showing......
« Reply #7 on: February 16, 2011, 12:18:56 pm »


               

henesua wrote...

I've added a number of custom longbows.

A couple questions:
(1) Have you isolated the hak you are adding from all others, and only added that hak to a new module? (This is a good test for hak conflicts)
(2) When you renumbered the longbows did you change the text references to the model inside the .mdl file? When I move art assets around I usually have to do a find and replace dance. Open the MDL file, and look for the file name. If it does not match with the name of the mdl file, change it to match.


Thanks for the  response.

1. yes I have gotten in the  habit of testing new content in isolated haks in a test module for it.

2. I do any renumbering / modeling with  3dsmax 9 using using the nwmax and veltools plugins. When changing a base name this way it does all that automaticly. Although I have been known to cheat some when renumbering alot of models by using the renaming functions of the tileset duplicater (which I have also found useful for migrating phenos).

I have also been noticing some other issues like the occassional inventory icon refusing to show in game when  put in a hak yet it will show up  just fine from override..... I am going to rip nwn out today and do a clean reinstall yet  I'm not sure this will change anything........ Will post back later with my findings.