AndarianTD wrote...
Michael, thanks. Please bear with my very fragile grasp of how to use gmax. For example, I don't know how to "link" objects in the UI, although I think I understand the concept (I presume it's to make it a subnode in the scene graph with a fixed local coordinate system offset). Is that done by creating a compound object?
Select the objects you wish to link to something. In the top menu bar press the "Select and Link" button
Press the "h" button on your keyboard to bring up the "Select Parent" dialogue window
Select the object you wish to link to, press the "Link" button.
To exit linking press the "Select Object" button
Done
MDA