Author Topic: Understanding Custom Heads  (Read 422 times)

Legacy_DM_Vecna

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Understanding Custom Heads
« on: October 10, 2010, 09:40:31 pm »


               I have combined some custom heads from CEP, Q, and JenX.

I am using the CEP body Tailor in game and everything is working well. However in the Toolset when I get to some of the heads they appear metallic. For example Elven Female #46. the metallic color then shows up on the other models with some of the same shapes from the previous head. Does anyone know what I am doing wrong. I believe I have the plt and model file for the head. I would also note that the heads show up fine once in game.

Also is there a guide out there for the numbering convention to be used for heads. I had something once but I have since misplaced my notes. I know that normally you can only have PC heads up to a certain point but if you use the CEP body tailor you seem to be able to change that once the player is in game.

Thanks for any help.  
               
               

               


                     Modifié par DM_Vecna, 10 octobre 2010 - 08:42 .
                     
                  


            

Legacy_Xenovant

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Understanding Custom Heads
« Reply #1 on: October 12, 2010, 03:22:43 pm »


               when a model is metallic, normally is a texture problem (in this case a problem with the .plt)



If the toolset shows an error like this, it "crashes" and when you change the model (head), the "crashed model" doesn't dissapear and then the others models appear with "garbage". To solve that problem you only need to close the propierties and open it again and then AVOID to show the bugged model of it will happen again. Of course you could fix the texture problem too xD
               
               

               
            

Legacy_Calvinthesneak

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Understanding Custom Heads
« Reply #2 on: October 12, 2010, 08:36:35 pm »


               Yup agreed, sounds like missing/corrupted texture for a head.  I tend to like fixing those sorts of things, but as said you can simply get around it by skipping that head number.