Author Topic: Versatile undersea tileset  (Read 427 times)

Legacy_Kalindor

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Versatile undersea tileset
« on: September 25, 2010, 10:15:08 pm »


                 I am making a module for my friends in which the story dictates that a substantial portion of it take place underwater. I know of Worm's undersea tileset, but are there any other tilesets or resources for such a module that deserve special mention? Thanks.
               
               

               
            

Legacy_Zwerkules

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Versatile undersea tileset
« Reply #1 on: December 16, 2011, 03:10:25 pm »


               Lord of Worms made an extended version of his underwater tileset for the custom content challenge. It will make it to the vault soon.
               
               

               
            

Legacy_Rolo Kipp

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Versatile undersea tileset
« Reply #2 on: December 16, 2011, 03:33:39 pm »


               <trolling along...>

It's got some *really* great stuff in it from all kinds of people (including Zwerk ;-). About all it needs is some pretty mermaids for his Merfolk buildings =) <and giant sea urchins...>
Oh, hush.

<...Siren Bank>
               
               

               
            

Legacy_AndarianTD

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Versatile undersea tileset
« Reply #3 on: June 03, 2013, 11:23:20 pm »


               

Zwerkules wrote...

Lord of Worms made an extended version of his underwater tileset for the custom content challenge. It will make it to the vault soon.


Is this it? '<img'>

http://nwvault.ign.c....Detail&id=8115
               
               

               


                     Modifié par AndarianTD, 03 juin 2013 - 10:28 .
                     
                  


            

Legacy_Zwerkules

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Versatile undersea tileset
« Reply #4 on: June 04, 2013, 03:26:33 pm »


               

AndarianTD wrote...
Is this it? '<img'>

http://nwvault.ign.c....Detail&id=8115


Yes. The version from the CCC is probably the latest. The other one that has the version number 11 is actually older than the one in the November CCC.
There were a few problems with shadows and edge tiles which LoW wanted to fix before the tileset was released with the CCC but I don't know if those fixes are in that hak or not.