Author Topic: Flex Modifier on Held Weapon?  (Read 454 times)

Legacy_The Amethyst Dragon

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Flex Modifier on Held Weapon?
« on: September 04, 2010, 04:10:10 pm »


               Flex modifiers are something I've never tackled before, so here's a question for the more experienced modellers out there.

Can you add a flex (dangle) to part of a weapon model?  If so, how?

I'm working on a weapon where part of it should always hang downward, and it'd be nice if it would bend and flex while being used to attack.  Kind of like with those spears you see in various matial arts with the distracting ribbons hanging near the business end.

Any help or feedback would be appreciated. '<img'>

Thanks!

-The Amethyst Dragon
               
               

               
            

Legacy_B_Harrison

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Flex Modifier on Held Weapon?
« Reply #1 on: September 04, 2010, 05:24:30 pm »


               Click Here

You can add flex to any weapon model node as normal. However, when working on a mace with a cloth "seal" on the grip for someone's project (here's an image of it) I realised that item models never actually move much in NWN - they are swung around by characters, but their actual position relative to the character's hand doesn't change, and so danglymesh nodes on weapons tend not to move as much as you'd expect. Wind will still affect them, though, so in general a node will look more natural than if it didn't have flex.

Another option is to animate a part of your weapon (using the same anim slots as PCs; check the whip "m" part for an example), but that's obviously a lot more work.