Author Topic: What are the limits of nwn?  (Read 1647 times)

Legacy_Tarot Redhand

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What are the limits of nwn?
« Reply #30 on: August 26, 2010, 01:34:45 am »


               Well if the limit is 255, I know it must be down to something I'm doing. I'm not using CEP and it's not the custom pallette either. But I think I may have an idea to try. Thanks for the info.



TR
               
               

               
            

Legacy_Jez_fr

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What are the limits of nwn?
« Reply #31 on: August 27, 2010, 01:57:26 pm »


               ah, just thought of another limitation. It's obvious for long timer NWN CC makers, but it's not in regard to recent games and mods. NWN assets (models and textures) names are limited to 16 letters/numbers!



Worth a mention for "newcomers" who could wonder why their stuff isn't working XD
               
               

               
            

Legacy_Estelindis

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What are the limits of nwn?
« Reply #32 on: August 27, 2010, 02:30:46 pm »


               Good point, Jez.  That's a limitation we're all so used to that it's easy to forget to mention it.



Within models, most objects can have longer names if you wish.  But the actual model base, and some dummy objects, follow the 16-character limit.  (I only discovered the limitation re some dummy objects when making my very first placeable.)
               
               

               
            

Legacy_Tarot Redhand

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What are the limits of nwn?
« Reply #33 on: August 28, 2010, 01:59:49 am »


               Just a quick update on the little problem I had. I seem to have been able to correct it (fingers crossed). I first checked my placeablepal.itp in the override directory to check it and as I'd begun to suspect, it was fine. So next I put it into my top-level hak and opened the mod/pre-fab that I'm working on. The entries were still missing. I had an idea that the problem might be related to an erf file that I had previously loaded so I temporarily removed the hak that was referenced by the erf and the placeablepal.itp entries suddenly appeared in the toolset! After this I added blueprints that used the new placeablepal.itp entries. Holding my breath I finally added the hak back in, that I had removed earlier and it all seems to work still. Now all I've got to do is add another 1000+ blueprints.



TR