Ok, I am trying to get as much custom content into my module, without the necessity for haks.
I have created a downloader application in C# which does the automatic updating of BMU and AmbientMusic.2da on players machines when they run the app.
This being the case, I thought I might be able to get custom ambient sounds into nwn in a similar way.
I see that Bioware forgot, or screwed up SOU ambient sounds, and there was at one point, a patch released, where players had to copy the wav / mp3 files into the ambient folder.
Can I do something similar, or does the system ONLY accept hak packed custom sounds?
I have tried adding a wav file
fe_s_help_pls in the ambient folder, and added the following line to the ambientsounds.2da
114 **** fe_s_help_pls **** **** **** **** **** **** **** **** "Somebody Help me Please"
Alas... this didnt seem to work.
The wav was 96k bitrate, and was mono.
If I can get these working minus haks, then my players can get lots and lots of custom sounds and music, with alot of ease, because my app detects where to put the files based on their extension.