So, here's the situation.
Soon (or not so soon) I'll have an alpha version of the module I'm building ready for release. A friend of mine has expressed his desire to try it out when it's possible. The thing is, he's not much of an RPG player, it's just not a genre he generally enjoys. The closest he got to RPGs was with MMORPGs, WoW, to be more precise.
Anyway, Neverwinter Nights is not necessarily a game he might enjoy. Still, I don't want to tell him "nah, you won't like it", quite the opposite, I'd like him to try it, and perhaps change his mind towards it.
I've been wondering about what class I should recommend him to play. I wanted it not to be too complicated, since he knows nothing about D&D at this point, so I decided against spellcasting-focused classes. Similarly, I feel that he wouldn't enjoy playing a rogue, since this class is the least suited for combat, which is probably the most important thing for him.
On the other hand I'd also rather not let him play a fighter, since, let's be honest, it's a pretty boring class. Not the best one to spark someone's interest in the game.
I've come to the conclusion that a paladin/pdk build could probably be the best (I've buffed PDK's abilities in my module), since that would give him a small selection of spells and feats to use, probably just enough to keep battles interesting, but not enough to make him confused.
Still, I'd rather ask you guys, since you might have a different opinion, or perhaps you even invited some friends yourselves and know what new players generally like and what they don't. What do you think? '>