Author Topic: Assassin.  (Read 497 times)

Legacy_Nick The Noodle

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Assassin.
« on: June 08, 2015, 09:02:36 pm »


               

From wasted days trying to beat Endless Nights III, the Assassin was the candidate that my style of playing had the best chance to win.  I tried many variations of an assassin class but have yet to come up with a real winner.


 


Some contenders are:


Ranger 9 or 10, Shadowdancer 1 or 2, Assasssin *.


Monk 9, Shadowdancer 1 or 2, Assassin *.


Rogue 9, Shadowdancer 1, Assassin *.


Bard 7-10, Shadowdancer 1-2, Assassin *.


 


The Ranger combo gives an extra attack per round by level 20, plus 2 more if using 2 weapons.  Also some spells and bonuses


Monk gives improved evasion, better a/c, openhand combat and other useful feats.


Rogue gives a/c bonus through tumble skill, UMD and improved evasion.  5d6 sneak attack is not to be dismissed


 


Of course, if you add modules that allow HiPS items then you can add the following:


 


Ranger 9, Monk 1, Assassin *.


Two extra attacks, cleave, evasion, +2 on saves, wisdom A/C bonus et al means this is perhaps the best combo with HiPS. 


 


This is because HiPS is awesome much of the time.  Invisibility on tap is not to be dismissed lightly.


If you can get HiPS from another means then this combo has real merit.


 


Do you have a better choice without kit?



               
               

               
            

Legacy_WhiZard

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Assassin.
« Reply #1 on: June 08, 2015, 10:05:37 pm »


               

How about a shifter?



               
               

               
            

Legacy_Nick The Noodle

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Assassin.
« Reply #2 on: June 09, 2015, 10:40:29 am »


               


How about a shifter?




Interesting.  Bonus to useful skills.  However, lower BAB, 3 basic attacks and less sneak/death attack damage?


               
               

               
            

Legacy_rogueknight333

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Assassin.
« Reply #3 on: June 09, 2015, 07:16:29 pm »


               

If you are going for a Dexterity-based assassin, you probably want a combo that allows for Epic Dodge, for example Monk 9/Shadowdancer 5/Assassin 26, Ranger 9/Shadowdancer 10/Assassin 21, Rogue 13/Fighter 4/Assassin 23 (no HIPS but better BAB) or Rogue 13/Shadowdancer 1/Assassin 26.If you are Strength-based instead you will not need more than 2 Shadowdancer levels, but in that case dual-wielding (which from the 9 Ranger levels in some of your examples I expect you are doing) would make a lot less sense as going around in light armor without a shield is generally not a great idea for STR builds.