Author Topic: Spawning System  (Read 422 times)

Legacy_Taino

  • Sr. Member
  • ****
  • Posts: 268
  • Karma: +0/-0
Spawning System
« on: September 28, 2014, 07:44:51 pm »


               

Hello, was wondering if anyone has prefference on a spawning system, for there monsters, placeables, etc.. I have worked with NESS, and find it not hard to work with. Then again, don't really want to place WP everywhere for everything. Trying to limit the CPU hog. I looked threw the new vault, but nothing different or new has came up.


 


What are your prefference?


 


 


Thanks in advance.



               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Spawning System
« Reply #1 on: September 28, 2014, 08:38:01 pm »


               

I use the Sparky spawner that's found in the CEP (now in cep2_add_sb_v1.erf instead of a hak). It does a heck of a lot, but it was not well documented by the previous CEP scripter (I made an attempt to streamline the scattered documentation for it into a single .pdf, but it still takes a bit of work to load variables into it. I've done what I can (so far) to make it easier to use. - link here).



               
               

               
            

Legacy_Taino

  • Sr. Member
  • ****
  • Posts: 268
  • Karma: +0/-0
Spawning System
« Reply #2 on: September 29, 2014, 02:00:34 am »


               

Many thanks Amethyst Dragon... I will look it over and possible convert everything to Sparky Spawner.



               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Spawning System
« Reply #3 on: September 29, 2014, 04:12:34 am »


               


Then again, don't really want to place WP everywhere for everything. Trying to limit the CPU hog. I looked threw the new vault, but nothing different or new has came up.




you dont have to worry about cpu/efficiency in regards to number of waypoints at all


               
               

               
            

Legacy_Taino

  • Sr. Member
  • ****
  • Posts: 268
  • Karma: +0/-0
Spawning System
« Reply #4 on: October 07, 2014, 06:42:04 am »


               

you dont have to worry about cpu/efficiency in regards to number of waypoints at all

That is awesome news!! May add Sparks System as needed then.